Guardians of Islam - Units
Infantry:- Jihadist - Weak to moderate against most targets. Ability (costs per use), spawns another Jihadist squad at its location.
Martyr - Strong vs Infantry/Vehicles. Ability, can hijack civilian cars and turn them into demolition cars. Note, upon death all of your units get a damage boost for a limited time.
Fedayeen - Strong vs Infantry/Vehicles. Stealthed while moving. Can capture tech buildings and tech vehicles. Note, on death leaves a landmine.
- Technical - Strong vs Infantry. Can be heavily upgraded to have; a flamethrower, missile pod and extra armor.
Demo Truck - Strong vs any land unit (when used as demo truck). Abilities (costs per use); Spawn demo drones. Additionally, has the option to unload a great deal of demo drones, but quietly kills the truck.
Katyusha - Strong vs buildings, stationary units. Ability, landmine warhead (rockets fire landmines at target).
T-90 - Strong vs buildings/vehicles. Immune to hacking. Upgrade, camo netting (stealth while stationary). Upgrade, improved weapons software (improved damage, however becomes vulnerable to hacking).
Tunguska - Strong vs aircraft. Can function as a mobile wireless tower, allowing you to fire Stop Jr. from the area around it.
Aircraft:
- Hind - Strong vs vehicles. Ability, deploy miniguns (decreased movement speed, but greater firepower).
MiG - Strong vs Everything. Armed with napalm missiles, which deal damage to a wide area...making the migh highly effective against clumped enemy units. Upgrade, afterburners (increased movement speed, unit uses more fuel though).

