First Glimpse: Autofire

04-May-2015 by ISOTX under Blog, Featured, March of War | Post a comment »

It’s hard to believe that it’s May already, and that’s it’s been almost a month since our last blog post. After the last patch, the March of War team turned all of our attention to finishing Mystery Island. Now it’s down to polish, and we can’t wait for you to see everything that’s coming. Today we’re giving you the first real glimpse.


Meet Autofire. Mystery Island includes many new features but this is a mechanic where units can react to the activity of the enemy. As you can see, the turrets responded as soon as the unit got close. They are quite effective at controlling the advances of creatures and commando forces, and you’ll need it. They are not to be underestimated. You’ll need everything you have to win, and even that may not be enough. Fortunately, this isn’t the only new tool in your arsenal. Keep your eyes on this blog. Over the coming days, we’ll unveil more of what’s to come in Mystery Island.


Small Updates; Big Changes

03-Apr-2015 by ISOTX under Blog, Featured, March of War | Post a comment »

Earlier this week we did a small update on the servers. Today we pushed out a patch. Each of these brought big changes. In the case of the server update, the composition of the factions’ High Commands were shaken up. The patch brought a much… MORE

March of War goes Steam only

26-Mar-2015 by ISOTX under Blog, Featured, March of War | Post a comment »

As of March 27th, 2015, March of War will no longer be available from the Web launcher. We are moving away from our Web launcher for a few reasons, the most important of which is that it’s built using Java — a technology that has been in the news… MORE


13-Mar-2015 by ISOTX under Blog, Featured, March of War | 3 Comments »

You guys have been incredibly patient, thank you! It’s Patch Day! This is a huge update to the game, and it’s just the beginning of a series of interesting developments here at March of War HQ. This patch contains many visible changes… MORE


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