Freaky Friday: March of War politics

07-Mar-2014 by ISOTX under Blog, Featured, March of War | 4 Comments »

March of War has been running for about half a year and the politics in the game still surprise me. When we designed the political system we had hoped it would enable you to create your own stories, your own drama – and it has! And while you are rewriting history, we are working on ways to improve the political tools available, as well as the world map gameplay.

Despite some obvious design flaws, such as the lack of objectives on the world map and tools for the faction high command and leader, you have taken up the political game and created a lively world. Last week the full scale of this hit me again. We had a smear campaign in the Shogun Empire, and an alliance between the Empire and the European Alliance – both of which had been struggling to gather more territories for months.

The alliance struck between the two factions, who had up until this week a very small amount of land, has completely turned around the odds for both of them. The European and Asian continent is almost completely theirs, while the two former biggest powers, the Soviet Union and the African Warlords, have been reduced significantly.

This goes to show that a well-struck alliance can take a faction close to its ultimate goal – world domination. However, it is a double-edged sword for it is impossible for both factions to rule the world completely. This is where March of War becomes interesting. You need to choose your enemies carefully if you wish your faction to dominate the whole world and you need to be prepared to betray your friends at the right moment to really tip the scale in your favor. So far no one has managed to hold all the territories, though over the months several factions have come dangerously close.

Striving for world domination is a noble goal, but it has its dangers. Not only do you need to betray your allies, you also need to beware of spies and traitors within your own ranks. Big factions are like the Roman Empire – they will fall eventually. Internal politics tear the faction apart, reducing it to nothing and your enemies will work together to overthrow your hegemony.

There is no clear path to world domination. Though I wish to pose you a challenge – write a guide for faction politics and post it on the forum. The writer of the best guide will receive a surprise! The deadline is Friday March 14th.


4 Comments to the "Freaky Friday: March of War politics"

  1. Batmech March 7, 2014 at 01:34 pm

    Concerning MoW Diplomacy, it all comes down to the players. Some players are tactically proficient masterminds while others are diplomats. But as far as a single diplomatic pattern for success…none exists. Its all about who the players trust and listen to. Other then that there is chaos and infighting, some players simply do what they want.

  2. Robert Kirk March 8, 2014 at 04:39 am

    I would suggest that there be an economic system in play that can bestow bonuses or consequences on the factions. New objectives could pop up like “Soviet Union is running incredibly low on vodka.” Therefore the Soviets need to find a faction willing to supply them with vodka or else there will be mutiny in the ranks.

    There also needs to be a way to bane traitors from High Command Positions. This seems to be a problem that needs to be looked at.

  3. Aceman March 9, 2014 at 05:32 am

    Oi! What about the Junta-E.A.-Shogun alliance that was recently founded let alone Junta-E.A. alliance D:

  4. ISOTX March 10, 2014 at 01:21 pm

    Online guides submitted on the forum will be eligible for the surprise!

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