You are not logged in.

login | register

Search:
Author Topic: Electric Sheep  (Read 15769 times)
* smurfbizkit
Moderator

Karma: 14
Offline Offline
Posts: 1,809


46369595 smurfbizkit@hotmail.com smurfbizkit
View Profile WWW
« on: 08/13/08 at 05:47 am »


In the run up to release, we'll be updating the Mideast Crisis 2 website every Wednesday, with new information and new screenshots. If you want to be first in the loop, head to the site every Wednesday!

Augmented Reality

Have you seen our past screenshots and said: "Mr.Stop doesn't fit in with the mod!" or: "Why have bright neon occupation points?"

In-game you're seeing everything through Augmented Reality. Imagine you are the commander at a remote location, viewing the map on a monitor. Above the map exists the HUD,  as well as digital overlaid elements to aid your efforts like the occupation points. Your units in combat don't lift up their headsets and see magical green objects, those objects don't exist in the real world. The same goes for Mr.Stop. Without your commander's HUD, you'd only see affected units as if they were stopping.

Really though, we use Augmented Reality to plausibly explain the 'game-y' aspects of the mod. We decided to make them brighter colored and more cartoony so they offer a nice visual contrast.


Screenshots!

Throughout MEC2's lifespan, we've been constantly updating our maps. The latest pass at the maps has been done to differentiate them from each other better in both look and feel. The first two screens here are from Small Town Israel, our 2-player map. This map tends to be brighter, more colorful and more cheerful than our others. Additionally, its the only map that will have MC Burger Kong on it, and it will also have billboards and signs.

In the screen below you'll see all of that, plus if you have a keen eye you may also have noticed that the SLINGS on the occupation points look different from the one in the parking lot. Something we added a couple weeks ago, was the ability to merge the SLING and the Mechanic Drone together, to enable the SLING to rapidly self-repair. This makes it a much more effective unit for scouting, and holding occupation points without additional support.





Something else that we haven't mentioned before is just how we're going to make it easy to find tech buildings. MEC2 has a lot of them, and its important for players to know at a glance which they can capture. Our solution? Huge, floating, bouncing green arrows above them. If it has the GOI emblem, it means it's a GOI-only tech object (such as the Wireless Tower and Town Hall). These arrows go away when captured.

For a quick comparison of how the map's overall look has changed you can see the same area of the map in this older screen.






The following screen is from the updated Highway of Death 4-player map, which we've been changing from
its previous style to have a mood a bit more befitting to its name. You'll also notice that we've implemented groundbreaking new AI for the civilian cars...so they now understand that they should drive between the lines of the road not on them.

As you see, we use Augmented Reality on this map in other ways as well this time with the "No Fire Zone" warning and the helpful Weather/Traffic status sign. Both of these aren't there for pure decoration, they serve a use...which we'll be discussing in future updates.

You can also see part of our ingame interface, most notably the minimap which helpfully points out where the occupation points and fuel buildings are located.




That's it for this week's update, please remember to bookmark our site and check in next Wednesday for more MEC2 news!
« Last Edit: 08/14/08 at 12:08 am by Monique » Logged

* Lord_Mordja
Squire

Karma: 0
Offline Offline
Posts: 114



View Profile Email
« Reply #1 on: 08/14/08 at 12:24 am »

Neat.
Logged
* Galorian
Knight

Karma: 2
Offline Offline
Posts: 1,185



View Profile
« Reply #2 on: 08/14/08 at 01:36 am »

Way cool, I love the way you designed your ingame "icons". Ignore the naysayers, they're like those people that went berzerk because Diablo3 was "too bright".

Also, the Ark is AWSOME!  Cool
Logged

"It ain't the parts of the Bible that I can't understand that bother me, it is the parts that I do understand."
-Samuel Clemens "Mark Twain"
* KniveZ
Baron

Karma: 11
Offline Offline
Posts: 2,337



View Profile Email
« Reply #3 on: 08/14/08 at 04:24 am »

WAY COOL! And the blimp is the sweetest unit ive seen now that I saw it upclose, I love the Israeli coat of arms on it Cheesy

Also, the last screenshot, is that a mission? Tongue
Logged

"All Wars are civil wars, becuase all men are brothers"
* Galorian
Knight

Karma: 2
Offline Offline
Posts: 1,185



View Profile
« Reply #4 on: 08/14/08 at 06:01 am »

WAY COOL! And the blimp is the sweetest unit ive seen now that I saw it upclose, I love the Israeli coat of arms on it Cheesy

Also, the last screenshot, is that a mission? Tongue

I think its the last version of the highway of death map
Logged

"It ain't the parts of the Bible that I can't understand that bother me, it is the parts that I do understand."
-Samuel Clemens "Mark Twain"
* The Mr Z
Footman

Karma: 3
Offline Offline
Posts: 674


View Profile
« Reply #5 on: 08/14/08 at 07:23 am »

just generally amazing.

it looks great, it's cool, and it's the sort of helps and information you expect a battlefield control system in a general's office to come with. you don't expect your generals to look over all the buildings in an area to check if they're occupied, he needs to know at a glance what's happening.

Also, does this mean we're getting 2 arcs?
Logged
* Rich19
Peasant

Karma: 0
Offline Offline
Posts: 37



View Profile Email
« Reply #6 on: 08/14/08 at 11:08 am »

Great idea. I do have one or two small criticisms though. The text on highway of death looks a little odd, because it isn't quite pointing at the camera. Either editing the model (if you choose this, having it a little more 3d might be nice too), or using a particle fx sprite for it instead might be better. Second, the IDF text above the buildings in the first screen (garrisoned? It's a bit unclear...) looks a little weird too. I think that if you are using flat text, it ought to be pointing at the camera. Otherwise make it more 3d. And maybe include a garrisoned symbol too. Tongue

I know that these criticisms are small and mean a fair bit more work, but they're some things that I think ought to be addressed. Having some flat text and some 3d bits ones is kinda inconsistent.
Logged
* Galorian
Knight

Karma: 2
Offline Offline
Posts: 1,185



View Profile
« Reply #7 on: 08/14/08 at 01:48 pm »

Great idea. I do have one or two small criticisms though. The text on highway of death looks a little odd, because it isn't quite pointing at the camera. Either editing the model (if you choose this, having it a little more 3d might be nice too), or using a particle fx sprite for it instead might be better. Second, the IDF text above the buildings in the first screen (garrisoned? It's a bit unclear...) looks a little weird too. I think that if you are using flat text, it ought to be pointing at the camera. Otherwise make it more 3d. And maybe include a garrisoned symbol too. Tongue

I know that these criticisms are small and mean a fair bit more work, but they're some things that I think ought to be addressed. Having some flat text and some 3d bits ones is kinda inconsistent.

The "IDF" text in the first picture is in fact the name of the restraunt, it reads "burger kong"
Logged

"It ain't the parts of the Bible that I can't understand that bother me, it is the parts that I do understand."
-Samuel Clemens "Mark Twain"
* Rich19
Peasant

Karma: 0
Offline Offline
Posts: 37



View Profile Email
« Reply #8 on: 08/14/08 at 03:40 pm »

Great idea. I do have one or two small criticisms though. The text on highway of death looks a little odd, because it isn't quite pointing at the camera. Either editing the model (if you choose this, having it a little more 3d might be nice too), or using a particle fx sprite for it instead might be better. Second, the IDF text above the buildings in the first screen (garrisoned? It's a bit unclear...) looks a little weird too. I think that if you are using flat text, it ought to be pointing at the camera. Otherwise make it more 3d. And maybe include a garrisoned symbol too. Tongue

I know that these criticisms are small and mean a fair bit more work, but they're some things that I think ought to be addressed. Having some flat text and some 3d bits ones is kinda inconsistent.

The "IDF" text in the first picture is in fact the name of the restraunt, it reads "burger kong"


Not that, the green text over the two buildings that reads "IDF". One is in the top right corner, the other is in the middle at the top. You can barely see them because they're flat and at about 45 degrees to the camera. Tongue
« Last Edit: 08/14/08 at 03:42 pm by Rich19 » Logged
* Galorian
Knight

Karma: 2
Offline Offline
Posts: 1,185



View Profile
« Reply #9 on: 08/14/08 at 05:36 pm »

Great idea. I do have one or two small criticisms though. The text on highway of death looks a little odd, because it isn't quite pointing at the camera. Either editing the model (if you choose this, having it a little more 3d might be nice too), or using a particle fx sprite for it instead might be better. Second, the IDF text above the buildings in the first screen (garrisoned? It's a bit unclear...) looks a little weird too. I think that if you are using flat text, it ought to be pointing at the camera. Otherwise make it more 3d. And maybe include a garrisoned symbol too. Tongue

I know that these criticisms are small and mean a fair bit more work, but they're some things that I think ought to be addressed. Having some flat text and some 3d bits ones is kinda inconsistent.

The "IDF" text in the first picture is in fact the name of the restraunt, it reads "burger kong"


Not that, the green text over the two buildings that reads "IDF". One is in the top right corner, the other is in the middle at the top. You can barely see them because they're flat and at about 45 degrees to the camera. Tongue

My guess would be that it's a placeholder and would be replaced when the 3d model is complete.
Logged

"It ain't the parts of the Bible that I can't understand that bother me, it is the parts that I do understand."
-Samuel Clemens "Mark Twain"
* Commander_RealWar
Peasant

Karma: 0
Offline Offline
Posts: 13


In the modern world,...


View Profile Email
« Reply #10 on: 08/14/08 at 05:58 pm »

It is somewhat neat that the ai knows how to drive in their lane, but can they pass?
Logged
* Galorian
Knight

Karma: 2
Offline Offline
Posts: 1,185



View Profile
« Reply #11 on: 08/14/08 at 06:06 pm »

It is somewhat neat that the ai knows how to drive in their lane, but can they pass?

What if there's a tank in their lane?
Logged

"It ain't the parts of the Bible that I can't understand that bother me, it is the parts that I do understand."
-Samuel Clemens "Mark Twain"
* smurfbizkit
Moderator

Karma: 14
Offline Offline
Posts: 1,809


46369595 smurfbizkit@hotmail.com smurfbizkit
View Profile WWW
« Reply #12 on: 08/14/08 at 06:14 pm »

@The Mr Z

Yea...as we've said a few times, we're constantly iterating on the design...with the Ark it just worked out better if we increased their fuel cost and price, instead of having a hard-set limit. This way, if you are playing a 1v1 on an 8 player map you'll be able to get a fleet of Arks.

@Rich19

Nice catch with the garrison "flags", yes...those objects all are essentially 2d planes. If it was possible, we'd skew it so that all augmented reality text would always be angled towards the camera...but that just isn't possible. As it is, readability is just fine in 99% of cases.

@Commander_RealWar,

I was joking about it being any sort of real "innovation"...more poking fun at the fact that in the old screen cars didn't drive in the right places. Tongue No they don't pass...they will drive off the road and try to get around if you're blocking it though. (Note: They can't spot landmines though...)

   
Logged

* Galorian
Knight

Karma: 2
Offline Offline
Posts: 1,185



View Profile
« Reply #13 on: 08/15/08 at 01:35 am »

(Note: They can't spot landmines though...)

Really? Interesting...  Roll Eyes
Logged

"It ain't the parts of the Bible that I can't understand that bother me, it is the parts that I do understand."
-Samuel Clemens "Mark Twain"
* The Mr Z
Footman

Karma: 3
Offline Offline
Posts: 674


View Profile
« Reply #14 on: 08/15/08 at 07:58 am »

people are going to make a sport out of finding imaginative ways to destroy the cars....

though I'm a bit dissapointed that you won't be able to get crashes and massive build-ups on the highway itself...

as for the symbols...you could make a box, and texture the 4 sides with the words facing outwards. or even have it moving around on a circular path...
Logged

Jump to:  
Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC