|
|
 |
« Reply #15 on: 10/08/06 at 06:25 pm » |
|
i downloaded the original release a long time ago and never got around to installing it. i also have the beta installed. 2 questions: 1) do i need to get rid of the beta before i install the release version of IG? and 2) do i need to install the original release, or if i just download 1.01, will that let me play?
|
|
|
|
|
Logged
|
|
|
|
 |
ey
Iron Grip Beta Tester

Karma: 3
Offline
 Posts: 189
Industrial Strength Tank-B-Gone
|
|
 |
« Reply #16 on: 10/08/06 at 06:28 pm » |
|
i downloaded the original release a long time ago and never got around to installing it. i also have the beta installed. 2 questions: 1) do i need to get rid of the beta before i install the release version of IG? and 2) do i need to install the original release, or if i just download 1.01, will that let me play? I think you need to download Iron Grip 1.0 and then patch to 1.01. Just 1.01 patch isn't good enough (the patch is 11 mb, IG 1.0 is over 300 MB compressed). You should probably get rid of the beta.
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #17 on: 10/09/06 at 01:40 am » |
|
I found my self grouping together with others to throw loads of nades to blocking tanks.
|
|
|
|
|
Logged
|
 Study everything, you'll find something you can use - Jason Bourne
|
|
|
|
|
 |
« Reply #18 on: 10/09/06 at 07:20 pm » |
|
Alrighty, I must've played 100 rounds with the new patch, from every weapon class and Rhamos, and I like things for the most part.
The only real problem is that there aren't enough ways to take out tanks. They're more deadly than ever, but they take more to kill than the 2 molitovs/grenades that the characters get (not counting the rockets). Anti-Tank mines would be the best equalizer IMHO. Especially if they're difficult for Rhamos to see, it would cause him to have to think twice before sending a tank after somebody. Sticky bombs would be great as well, since their's alot of risk in running up to a tank and trying to stick it to them (maybe they can explode if you get shot while carrying it, ala Saving Private Ryan).
As Rhamos, I can send a riot tank through a street, and its almost certain to kill every player in its path at least once. This may be helped with map balancing. Namely giving more options to enter buildings (as apposed to indestructable doors). This would allow for more ambush options, and defense positions from tanks.
For rebel weapon balancing, the sub-machine gun isn't really powerful enough to justify its own character. I can take out troops kind of close with it easily, but the guns the Grenadiers and Rhamos get, just spray rounds like mad at close range, and its a difficult match. I would propose that all characters get a version of the sub-machine gun, making it two secondary weapons plus grenades (and mines instead of grenades for the rocket launder player).
Just want to say the above commentaries are very well thought (precise) and should definitely have the devs' attention.
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #19 on: 10/09/06 at 07:56 pm » |
|
Yes indeed, this is great feedback, and we've definatly taken this into account.
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #20 on: 10/10/06 at 08:21 am » |
|
All i can say is i dont see eny bugs eny more 
|
|
|
|
|
Logged
|
Ive you want me as your Opponent here it is. AIM: dklollol MSN: victor_olsen2@msn.comXFIRE: bevermacsmoke GOL: Private_mark.
|
|
|
|
|
 |
« Reply #21 on: 10/12/06 at 05:28 pm » |
|
Wonderful.
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #22 on: 10/16/06 at 11:08 pm » |
|
As a note to getting more players, just realized the Battlefield 2142 demo just came out  Ya... I love Iron grip, and I really want to try it with the new patch, but I have to say that the new BF2142 demo (plus it comes out in 2 days) trumps Iron grip. Nothing wrong with that, as BF2142 is a game made by an actual company that has a lot of money and paid employees. Iron Grip is still a great HL2 mod, and eventually when my interest in BF2142 wains I will come back to it.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|