Changelog March of War

14-Aug-2014 by ISOTX under Blog, Featured, March of War | 12 Comments »

In this post you’ll find the latest changes and updates for March of War.

Thursday, November 6, 2014

Hotfix, Build #30488

  • Minefield now properly displays target reticles over the units it will damage.
  • Fixed an exploit with the double-shot ability.
    Note: You will not be able to re-target the second shot, if your target dies with the first.
  • Map names are now displayed in the top left corner of the screen, during battle.
  • Nuke trucks now hit air units.
  • Jump troops jump range reduced by 1 tile.
  • Slight tweaks to Blitz AI. It should be a little smarter now.
  • Players should no longer encounter an issue where they have no deploy locations at the start of the battle.
  • Better tooltip for units that have a piercing shot (AT Gun, Hunter)
  • When a unit gets suppressed, other units that move through the area will no longer also be suppressed.
  • Improved Union Minefield tooltip. Expect further improvements soon.
  • Supply drop heal ability should no longer prevent people from moving units.
  • Fixed an issue where players were sometimes unable to move units during co-op.
  • Fixed some issues with various unit abilities (Hover Tank, Mounties, Cossacks, Medic, and a few more)


Tuesday, October 14th, 2014

Hotfix, Build #29871

  • More AI tweaks.
  • Units that were previously breaking the deployment grid (namely the Hover Platform and Supply Drop) now require a double-click in order to deploy. There are some visual issues remaining (particularly with Hover Platform) but the actual functionality should work now.
  • Some map tweaks.
  • Icons for some units may require a double-click to make them disappear, but they should disappear after the unit starts the animation of the attack.

Thursday, October 10th, 2014

  • Numerous AI improvements, particularly on Master Difficulty, in order to increase game difficulty level. Feedback is requested on this! Please let us know if this helps with making the AI experience more enjoyable – and if not, why? Applicable largely to Assault battles for now.
  • Corrections to dragging the camera and unit selection have been implemented.
  • Minor unit corrections, including Bell Helicopter and Dragon Monk’s second ability.
  • First player in PvP is now completely randomized, per the request of many, many players.
  • Tech building deployment is now working correctly.
  • Problems with units that deploy are now corrected.

Tuesday, September 23rd, 2014

• Co-op freezing on the AI’s turn should no longer occur.
• The AI should be improved in Assault, especially on higher end difficulties. More changes to come.

Tuesday, September 2nd, 2014

• Many AI fixes, including corrections for freezing and lagging on the AI’s turn. (Note: This is not applicable to co-op yet!)
• Major improvements to the AI’s spawning and deployment during Siege games, especially on higher end difficulties.
• The Engineer should no longer heal all vehicles automatically at the start of your turn in PvP.

Wednesday, August 20th 2014

• Fix for Hover Platforms deploying in air
• Fix for being unable to select a unit
• Fix for People’s Truck boosting enemies

Monday, August 18th 2014

• Fix for deployed AI units timing out
• Optimizing AI turn time
• Fix for command cards not being shown to opponent in pvp
• Fix for AI not using Hover Platform correctly
• Fix for capture points show blocked/contested icon when a contesting enemy unit is in capture range

Thursday, August 14th 2014

• Fixed first (oldest) character on ignore list not being ignored properly

Monday, August 11th 2014

• Fix for victory screen not being centered
• Fixed range circle being drawn at last selected unit location
• Fix for action buttons not responding correctly
• Fix for flashing end turn message
• Fixed blurred worldmap icons on low resolution setting

Wednesday, August 6th 2014

• Fix for mails not greying out after reading them
• Fix for “view profile, etc” box not disappearing in chat box
• Fix for healing ability not working
• Fix for being able to target self
• Give surrendering player’s CPs to his live teammate, if there is one
• Fixed Korean Archer arrows not damaging structures
• Fixed and improved description of Banzai Command Card (effects only last one turn).
• Fixed range circle disappearing when center is off-screen
• Fix for pvp chat issues

Tuesday, August 5th 2014

• Fix for messages not being displayed completely
• Fix for shadows moving twice after attack
• Fix for Rocket Troops being able to target Beasts with Flashbang
• Fix for territory votes being displayed with -1
• Fix for moving cursor not behaving correctly on cliffs

Friday, August 1st 2014

• Blitz Battle Point reward factor reduced to 0.35 from 0.6.
• Fix for “Cannot Authenticate Server” error preventing Battle Group leaders from accepting new members
• Reworked maps for all game modes
• AI: tweaked assault point rushing strategy to spread out better in the early game.
• AI: More Siege tweaks and improvements
• Added ignore list to chat
• Adjust turn skipped text, to make it more clear that the user’s turn was skipped, not just ended
• Reduced starting resources in PvP
• New battle pins
• World player renamed to ‘Creatures’
• Some added avatar items
• Tooltip updates and fixes.
• Added a confirmation box when using hate speech and peace treaty
• Fix for tree blocking path on Mountainside map
• Automatic camera movement during AI turns it temporarily turned off when the player moves the camera
• Alliance Flak38 animation/mecanim fixes
• Increased size of small Toxin Pool so it’s more clear when you’ll enter it.
• Fix for Computer not surrendering properly. Had a bug counting active capture points.
• Fixed Heavy Bunker voice.
• Reduced Daimyo tooltips slightly
• Gray out healing action button when a unit has full HP
• Fixed squares appearing during explosions
• Fixed Empire CC Smoke Missiles so they can’t target vehicles and their tip is correct


Alliance Heavy Tank Shock Shell damage increased to 100-150 from 75-125.

Alliance Siege Tank cost increased to 5E 5C from 5E 4C.

Junta Panther AC was dealing 100-150 damage instead of 75-125 as intended.

Junta Trench Mortar health reduced to 100 from 125.

Junta Saw Walker can now target air units with Thrown Saw.

Republic Medic
• Cost changed to 1M 2C from 2M 1C.
• Stimm Boost no longer resets the movement of allied units.

Republic Field Artillery speed reduced to 6 from 7.

Republic Howitzer
• Secondary Triple Shot now hits target area one turn after being fired.
• Range increased to 45-140 from 45-120.

Republic Bell Helicopter secondary radius reduced to 16 from 24.

Union Naval Infantry speed increased to 11 from 10.

Union Paratroopers
• Health increased to 180 from 160.
• Primary attack damage increased to 140-180 from 120-160.

Union AT Sniper
• Health reduced to 80 from 100.
• Armor boost when deployed increased to 50% from 25%.
• Range increased to 80 from 70.
• Cost reduced to 2M 1C from 3M 1C.

Union Maxim MG
• Health increased to 100 from 80.
• Secondary cooldown reduced to 2 from 3.
• Secondary fixed to always suppress infantry.

Union Commissar
• Armor type changed to Heavy Organic from Light Organic.
• Human Wave only resets movement of Light Organic allies.
This change, along with the Medic change, prevents one turn Blitz wins with AT Infantry and move resets.

Union Conqueror Tank secondary HE Rounds now targets 2 units.

Union Vulture Tank
• Primary attack type changed to Rending from Anti-Armor. Damage reduced to 80-120 from 100-150.
• Secondary attack type changed to Anti-Personnel from Force. Damage increased to 200-250 from 100-150. Range reduced to 60/100 from 60/120.
• Scatter on both attacks reduced to 0-6 from 0-10.

Empire Shadows Sticky Bombs can now target organic targets as well as vehicles.

Empire Light Tank critical AT chance reduced to Low from Average.

Empire Type 60
• Speed reduced to 11 from 12.
• Both attacks now have Medium Critical Chance instead of High Critical Chance.

Empire Shredder Tank minimum range removed on secondary attack.

Empire Daimyo health reduced to 100 from 125.

Empire Fear Rocket effect changed to -100% Move and -25% Damage, from -100% Move+Damage.

Warlords Rhino Rider Health reduced to 100 from 120.

Warlords Beastmaster only targets units with Beast armor, instead of those with Heavy Organic (she can no longer target Rhino Riders).

Warlords Warbeast now has Beast armor instead of Heavy Organic.

Warlords Mortar Technical
• Damage increased to 75-125 from 50-100.
• Scatter reduced to 2-8 from 2-12.

Warlords Overlord cost increased to 4M 4E 4C from 4M 2E 4C.

Warlords Dirigible
• Health reduced to 200 from 250.
• Cost increased to 4E 5C from 4E 4C

Grunts, Footsoldiers, Peasant Militia and Rebel sight range decreased to 25 from 30 to match Conscripts and Volunteers.

Tactical Nuke Radioactive Cloud now remains for only one turn after the Nuke impacts.

Sabotage Bomb
• Is no longer untargetable – has Heavy Armor and 50 HP.
• Damage changed to 175-225 from 200, AoE increased to 20 from 16.

Friday, July 11th 2014

• Fix for End Turn button
• Chat resizable window
• ‘I’ overlay pointing to tutorial video’s
• AI: fixed an issue with neutral captured points being counted incorrectly for surrender
• AI: fixed an issue with units defending capture points
• AI: fixed an issue with using the wrong ability for a target

Friday, June 27th 2014


Engineering Capture Points now give +2/+3 Engineering instead of +1/+2.

Republic Field Artillery
• Primary damage changed to 80-120 Anti-Personnel from 60-100 Concussive.
• Secondary damage changed to 60-90 Hunting from 90-110 Anti-Personnel.

Republic Howitzer
• Secondary damage changed to 3x 75-125 Anti-Personnel, from 3x 100-150 Concussive.
• Cost increased to 4E 5C from 4E 4C.

Republic G.I.s damage reduced to 100-140 from 100-150.

Republic Mounties Sprint no longer resets an action.

Union Vulture Tank
• Primary attack damage type changed to Anti-Armor from Concussive.
• Secondary attack damage changed to 100-150 Force from 150-200 Concussive.
• Cost increased to 4E 4C from 4E 3C.

Union Conqueror Tank
• Health reduced to 250 from 300.
• Speed increased to 12 from 9.
• Primary damage reduced to 80-140 Low Critical Chance, from 100-200 Medium Critical Chance.
• Secondary changed to HE Rounds, dealing 60-80 Concussive damage and stunning infantry. Cooldown 2.
• Cost reduced to 4E from 6E.

Union Maxim MG Team
• Damage on primary + secondary increased to 50-100 from 50-90.
• Maximum range increased to 80. Minimum range removed from primary attack.

Warlords MK4 Trebuchet
• Primary attack damage type changed to Anti-Personnel from Concussive.
• Cost increased to 5E 5C from 5E 4C.

Warlord Raiders primary attack damage reduced to 90-150 from 100-160.

Alliance Regulars Sight Range increased to 40 from 30.

Alliance Cycle Infantry secondary changed to boost move and sight range, but only allows one move after.

Alliance Spy
• Planting demo-trap only resets one move instead of two.
• Demo-trap explosion radius increased to 16 from 10.

Alliance Command HT now has passive +50% Armor boost for nearby vehicles within 30.

Alliance Churchill primary damage reduced to 100-150 from 125-175.

Alliance Heavy Tank primary damage fixed to be 150-200 as intended.

Junta Guerrillas
• Sight Range increased to 40 from 30.
• Deploy ability now increases their Sight to 60 in addition to 25% Armor bonus.

Junta Dozer Tank
• New deploy ability unlocked with Ram – Ramming Speed increases speed of Dozer Tank by 3 tiles (up to the same speed as a Light Tank), but means you cannot use the main gun.
• Cost reduced to 5E from 6E.


• In-game chat for PvP/Coop games
• Higher level players fighting each other in PvP Assault battles now fight with more resources, for greater Battle Point Rewards:
o Level 15-19 have double Manpower CPs and earn 450 extra Battle Points.
o Level 20+ have double all CPs, and earn 900 extra Battle Points.
• Abundant/Rich resources in Skirmish adjusted to match these settings, so Abundant is double Manpower CPs, Rich is double all CPs.
• Increased Battle Points required to capture territories so they change hands less quickly
• Armor Types overview in F1 screen (what is good vs. what)
• Removed Battle Group requirement for coop

• Fix for unit dying for one player, but not for the other
• New turn timer visuals
• Second player now gets +2 Engineering during deployment in addition to +2 Manpower.
• PvP turn time reduced to 3 mins
• Warlords Biker Bomber new death animation
• Fix for raiders not losing AP if you use the self-heal when already at full health
• Fix for World player hang saving his turn when the last creature just died
• Update unit info from API when purchasing from Army store. Should prevent missing cards after purchase
• Text change to show correct high command picking time
• Fixed flying unit going to the ground when they start moving.
• Fixed cut-offs in chat
• Fixed Sickle still having cooldown when it shouldn’t
• Hide action buttons when a unit is doing an action, prevents multiple command center shots.
• Made damage FX smoke smaller for all but the largest vehicles, fixed smoke not appearing on certain units
• Corrected display of cards you don’t own in deployment

Friday, June 20th 2014

• Warlords Demo Truck, health increased to 200 from 150, speed increased to 12 from 11
• Warlords Overlord primary attack no longer hits allies
• Union Flak Tank turn animation speed up and lengthen
• Damage numbers are now also displayed when the unit dies
• Fix for mounties sprint ability not allowing attack after sprint
• Don’t show ‘auto-surrender’ popup on exit to worldmap if game is already over;
• Don’t allow deploying in allied deploy zones during the deploy phase in co-op
• Allow unit selection for unit cards, ranges, etc when it’s not your turn
• Auto-surrender (with popup first) when exiting to worldmap in pvp
• Some AI tactics updates
• Fixed AI unit not moving in range when there’s no enemy
• Fixed an issue where battle group page would show incorrect avatar
• Warlord char2c new CV skin
• Don’t show consumable units in deploy controller with ‘get more’ if you cannot buy them in the Army store
• Enable deploy controller if teammate has a viable deployment area
• Fix for not losing AP when using a multi-shot attack where the first attack kills the target
• Made Siege AI a bit more aggressive
• Chat text is now selectable.
• Fixed misaligned chat button
• Removed resource pop-up animation from bottom bar as it was unreliable
• Double popup fix
• Make sure player unit lists don’t have units which don’t belong to them
• Fixed Salvaged MKIV targeting
• New claim reward animation
• A fix for Union Sickle firing sluggishness
• Hide surrender button in menu if player is dead.
• Reset the Worldmap camera when coming back from character screen.
• Changed the AI surrender to first check if there is anything it can do (active capture points/ units)

Tuesday, June 17th 2014

• G2S store is fixed
• Fixed units running around in circles, locking up the game
• Show range of Demo Traps
• Fixed Barricade armor boost
• Fixed Mortar Technical smoke cloud
• Fixed missing cooldown on Bell secondary
• Changed Engineer passive boost to flat 150HP boost instead of 50%
• Changed Reaper secondary to AoE move reset
• Changed Union Leaflet Drop to boost speed and armor instead of resetting moves and cooldowns
• Fixed incorrect unit card info on Guerrillas (it said a 50% armor boost, it’s actually 25%)

Monday, June 16th 2014

Fix for PvP turn timer going negative

Fix for Coop from world map not working

Fix for disappearing capture points in pvp

Friday, June 13th 2014

Alliance Regulars Multiple Targets secondary damage reduced to 40-60 from 40-70 (so it now does exactly half the primary damage).

Warlords Technical
• Speed increased to 12 from 11.
• Sight range increased to 50 from 30.

Warlords Warbeast speed increased to 10 from 9.

Warlords Salvaged MKIV
• Speed increased to 8 from 7.
• Sight range increased to 30 from 20.

Junta Trench Mortar
• Secondary changed to Acid Shell. Damage reduced to 50-100 Toxic from 100-150 Fire. Cooldown increased to 2 from 1.
• Now a Toxin Pool is left behind after the secondary attack (which causes an additional 50 Toxic damage).

General changes

• Fix for the drill tank getting stuck
• Fixed missing critter attack descriptions
• Fixed Spider Swarms being too passive
• Fix for Sabotage Bomb animation
• Changed deploy timer from 5 to 4 minutes
• Changed turn timer from 5 to 4 minutes
• Changed chat font to Arial
• Deploy is now counted as a turn for auto surrender in PvP
• Fix for Raiders getting stuck
• PvP turn timer now turns yellow at 30 seconds remaining, starts beeping at 15 seconds remaining
• Fixed description of Tactical Nuke so it mentions that the nuke arrives a turn later
• Fix for Jump Troops getting stuck
• Fix for French Grenadiers getting stuck when moving in deployment
• Hide surrender button in menu if player is dead

Wednesday, June 11th 2014

• Fix for suicide units animations so they vaporize, instead of sink
• Changes & tweaks to unit voices
• Fix for issue where the game gets stuck on direct attack: making sure it force ends only consumables used by the human, and making sure that the attack targets are cleared properly
• Portrait updates
• Republic Jeep animations update
• Bicycle unit animation update
• Dynamite crate animation update
• Sabotage bomb animation update
• Fix for distorted capture point rings
• Fix for PvP games getting stuck on some occasions
• Fix for archers not showing reticles
• Fix for units blocking capture points when standing on the edge
• Fix for the People’s truck not showing reticles on fully healed units
• Fix to make the camera point in the right direction on start
• Fix for flying critters not being in the air
• Fix for naval mine firing too early and not doing damage when it needed to
• Fix for coop missions not switching from Blitz to Assault or Siege correctly
• Fix for Kamikaze attack locking the game
• Added new passive ability to Engineer, rebalanced War Zeppelin
• Fix for War Zeppelin using 2 movement points, while it should use one
• Fixed Junta Airboat being able to target air units, removed minimum range from Panhard
• Some AI surrender changes & tweaks
• Fixed Sturmtiger secondary so it works properly now
• Adjusted tooltip on AT Sniper


Union Commissar passive Not One Step Back aura armor bonus increased to 20% from 10%, damage bonus reduced to 25 from 50.

Union Partisan RPG Team new secondary – 20-40 damage, causes -25% Move and Attack to target Vehicle. Recharge 2.

Union Bear Tank secondary Spare Parts can now target itself.

Union Cannon Walker cooldowns fixed, so you can fire two turns of every three.

Union Sickle
• Sight range increased to 60 from 30.
• RPG Salvo cooldown removed, damage reduced to 125-175 from 150-200.

Alliance Siege Tank primary AoE increased to 12 from 8.

Alliance Engineer gains new Superior Engineering passive ability: all ground vehicles within 20 gain a 50% boost to their current + maximum health.

Alliance War Zeppelin
• Bombs Away now deals 200-250 Force damage instead of 150-200 Concussive. It suppresses infantry and beasts.
• 25% Armor bonus now applies at all times, Readying Bomb Bays no longer removes this.

Alliance Panhard minimum range removed.

Alliance Sturmtiger secondary Seismic Shell fixed so that it suppresses infantry and beasts properly, and it now damages them as well.

Warlords Biker Bombers cost changed to 1M 2E from 2E.

Junta AT Gun cost changed to 3M from 2M 2E.

Balance Changelog 5th June

Union Commissar damage removed from Human Wave move reset.

Alliance British Infantry renamed to Regulars.

Alliance Dutch Infantry renamed to Cycle Infantry.

Alliance Heavy Tank Shock Shell now causes -50% Move Speed and has a 50% chance to cause Weapon Disabled on target.

Empire Shadows
• Squad size reduced to 2 from 3.
• Speed increased to 12 from 11.
• Sight increased to 45 from 30.

Empire Immortal
• Sight increased to 30 from 20.
• Damage increased to 100-150 from 75-125. Range increase to 70 from 60.

Empire Shadow Insurgence cost reduced back to 5C from 6C.

Republic Howitzer
• Primary scatter reduced, now hits perfectly 75% of the time instead of 65%.
• Secondary attack scatter reduced substantially.

Warlords Ammo Dump Health reduced to 100 from 150.

Junta Jungle Warrior speed increased to 11 from 9.

Junta Hulk Health increase to 175 from 140.

Junta Trench Mortar
• Health increased to 125 from 100.
• New secondary Fireball Shell added. Same range/AoE and scatter as primary. Deals 100-150 Fire damage, with cooldown 1.
• Both attacks now have 50% chance to be perfectly accurate.

Junta Airboat
• Health reduced to 100 from 125.
• Hit and Run added to primary and secondary attack.
• Primary attack no longer slows Organic targets.

Junta Chica AC name changed to Panther AC.

Junta Killdozer attacks now cause -50% Range in addition to -50% Move+Sight.

Junta Air Ambush name changed to Dogfight.

Thursday, June 5th 2014

• Fixed world creatures not taking their turn.
• Fixed Kamikaze Guide Lantern stopping you selecting units after firing

Thursday, June 5th 2014

• Fix for the PvP turn timers
• Got rid of Atlantis (which was just under Iceland)
• Fix for camera pointing towards the edge of the map at game start
• Fixes for the tech trees
• Fixes for a number of unit descriptions
• Some AI bugfixes
• Some voice changes & tweaks
• Fix for the Junta Roc locking the game
• Some map updates, polish
• Fixed Saturation Bombing special Command Card not having any visual or sound FX

Tuesday, June 3rd 2014

• Lots of PvP fixes
• Flashy new intro movie upon game start
• Added new Alliance, Union, Empire, Junta and Republic voices. Warlords are following soon!
• New music during the deploy phase!
• Death sounds no longer happen every single time a member of squads dies to prevent sound overkill when weak squads lose multiple members
• Fixed missing Sonic Tank secondary projectile
• Fixed Shaolin Monk causing some smoke to appear
• Improved Heavy Tank secondary ability
• Made Hulk tougher
• Renamed Light Tank to Type 95 Ha-go
• Lots of text changes and updates
• Fixed a bug that prevented the army details from opening when a unit was locked
• More map updates
• Disabled PvP turn timer in battle overview
• Renamed British Infantry to Regulars
• Renamed Dutch Infantry to Cycle Infantry
• Fix for not showing all unit cards upon reload of the game
• Missing Dozer tank animations fixed
• Adjusted size of Alliance/Union CVs
• Fixed Howitzer not needing tech unlock for players to use secondary
• Fix for the mini map not disappearing when a deploy card is selected
• Fix for range circle disappearing on ramps
• Give extra manpower in assault missions
• Fixed Crocodile main gun not being able to target Beasts
• Fixed Junta tech tree issues

Friday, May 30 2014
Fixed issue where pressing Shift caused issues upon login for the web version

Wednesday, May 28 2014


Alliance Grenadiers
• Deploying Shield now means +20% armor against Anti-personnel, Rending and Concussive damage. There is no longer an armor type change. They no longer receive the Alliance Armor chance.
• Undeployed attack deals 175-225 damage, at range 16, not indirect.
• Deployed attack deals 175-225 damage, at range 24, indirect.
• Cost reduced to 3M from 4M.

Alliance French Grenadiers
• HP increased to 160 from 130.
• Deploying Shield now means +20% armor against Anti-personnel, Rending and Concussive damage. There is no longer an armor type change. They no longer receive the Alliance Armor chance.
• Undeployed attack deals 125-175 damage, at range 20, not indirect.
• Deployed attack deals 125-175 damage, at range 28, indirect.

Alliance Storm Troopers
• Primary attack damage increased to 120-160 from 100-160.
• Deployment no longer boosts primary attack damage, but range is increased to 80 instead of 60.
• Secondary range increased to 16/80 from 16/60. AoE increased to 12 from 10.

Alliance Spy
• Stealth removed.
• Range of Mark Target increased to 50 from 20.

Alliance Half-track
• Primary attack changed to Rending, damage reduced to 80-120 from 125-175
• Secondary attack changed to Rending.
• Range on both attacks increased to 30/80 from 25/60.

Alliance Churchill
• HP reduced to 300 from 400.
• Alliance Armor removed.
• Primary attack is anti-armor, 125-175, Average AT critical chance, range increased to 80 from 70.
• Secondary attack – concussive, 100-150, AoE 8, cooldown 3.
• Passive armor boost for nearby infantry removed.
• Cost reduced to 4E from 6E.

Alliance Crocodile
• HP reduced to 300 from 400.
• Alliance Armor removed.
• Cost reduced to 4E 2C from 6E 2C.

Alliance Heavy Tank
• Alliance Armor removed.
• Behemoth passive armor boost to nearby infantry removed.
• Shock Shell secondary attack added. Shock Shell is the same as the primary attack except it deals 75-125 damage and has a High AT critical chance (40% chance of critical compared to 20% average chance).
• Speed increased to 9 from 7.
• Cost reduced to 5E from 6E.

Alliance Sturmtiger
• HP increased to 400 from 350.
• Speed increased to 9 from 7.
• Alliance Armor removed.

Alliance Sonic Tank
• HP increased to 500 from 350.
• Alliance Armor removed.
• Cost increased to 6E 6C from 6E 4C.

Alliance Siege Tank
• HP reduced to 450 from 550.
• Alliance Armor removed.
• Primary range reduced to 45/90. Damage reduced to 150-250 from 250-350. Can now be fired while undeployed. When deployed, range increases to 45/130.
• Secondary damage reduced to 200-300 from 300-400. No longer causes Full Cooldown, instead immobilizes the Siege Tank and has cooldown 2.
• Cost reduced to 5E 4C from 6E 6C.

Alliance V2 Launcher Alliance Armor removed.

Alliance Bunker Drop
• Cost increased to 6C from 4C.
• Alliance Bunker now has secondary Deploy Volunteers ability, spawning a squad of Volunteers next to the Bunker. Cooldown 6.

Alliance V2 Strike
• Missile number increased to 3 from 2.
• Damage per missile decreased to 100-200 from 150-250.

Empire Footsoldiers Katana Strike damage reduced to 40-60 from 40-80.

Empire Immortal new secondary ability – Charge resets move of nearby allied infantry, but also gives them -25% armor. 2 turns cooldown. You unlock this ability through the tech tree, the passive damage debuff is now standard.

Empire Shadows
• Stealth removed.
• Shadows can move once after attacks.
• Cost reduced to 4M from 4M 1C.

Empire Shredder Tank armor type changed to Light Armored from Heavy Armored.

Empire Shadow Insurgence cost increased to 6C from 5C.

Republic Bazookas secondary Shatter Shot reduces target armor by 50% from 25%.

Republic Mounties
• HP increased to 120 from 100.
• Sprint now resets action as well as full movement.

Republic Medic
• Speed increased to 11 from 9.
• Secondary Stimms no longer damage allies on use. 25% Move and Attack boost only lasts one turn, but it also now resets Movement of targets, and resets one move of the Medic. Cooldown reduced to 2 from 3.

Republic Medical Jeep Triage aura radius increased to 20 from 16.

Republic Battle Tank
• Speed increased to 11 from 9.
• Name changed to Sherman.

Republic M3 Lee
• HP reduced to 275 from 300.
• Primary attack range increased to 30/100 from 20/75.
• Secondary Direct ability replaced with Armor Piercing shell. Damage 60-100, range 30/100, reduces target armor by 50%, no cooldown. Only targets vehicles.

Republic Howitzer
• Cost increased to 4E 4C from 4E 2C.
• Damage increased to 150-200 from 100-150.
• Secondary replaced with Triple Shot. Howitzer fires three shots with scatter 30. Damage 100-150. Range 90-150. Cooldown 3.

Republic Bell Helicopter
• Reset one move after secondary attack.

Republic Flying Fortress
• Secondary MGs attack now hits ground targets in addition to air targets.
• Secondary damage against air units reduced to 125-175 from 175-225.
• Secondary damage against ground units is 50-100.

Warlord Raiders
• Squad members increased to 5 from 4.
• Damage reduced to 100-160 from 120-160.
• Healing changed from instant to healing over time. Number of squad members no longer matters. It lasts 3 turns, healing 40 per turn. Cooldown 4.

Warlord Zulu Warriors
• HP increased to 150 from 100.
• Primary attack can now be targeted on empty ground.
• Wardance benefits now last two turns as intended. Cooldown increased to 3 turns from 2.
• Cost increased to 4M from 3M.

Warlord Beastmaster
• Cost changed to 1M 3C from 2M 1C.
• Enrage now resets the action of a beast instead of boosting damage. Range increased to 12 from melee.
• Drive is now an AoE Move Reset for beasts which also heals 25-50HP. AoE 16.

Warlord Warbeast
• Damage type changed from Rending to Anti-armor. Damage increased to 100-150 from 80-100. Range increased to 12 from melee.
• Pack Aura passive boost changed to be +35 HP near another warbeast, instead of +25 HP and a speed boost.

Warlord Rhino Rider
• HP reduced to 120 from 150.
• Primary attack cooldown increased to 1 from 0.
• Sight range increased to 45 from 30.
• Speed increased to 11 from 10
• Cost reduced to 4M from 5M.

Warlord War Elephant regeneration reduced to 25 from 40.

Warlord Salvaged Mk IV health increased to 250 from 200.

Warlord Tunnelers
• Cost increased to 6C from 4C.
• Now deploys all Light Organic infantry instead of just Rebels and Raiders (Zulu Warriors and Beastmasters too).

Warlord Mine Drop
• The Mine will now always detonate when a vehicle passes over it. There is a one turn delay before the mine is armed.
• Mine explosion radius reduced to 12 from 16.
• Cost reduced to 3C from 4C.

Warlord Weapon Stack
• Name changed to Ammo Dump.
• Explosion damage increased to 200-250 from 100.

Junta Guerrillas
• Sight reduced to 30 from 40.
• Speed reduced to 9 from 10.
• Deployment Stealth removed. Instead Guerrillas gain 50% armor.

Junta Jungle Warrior
• Stealth removed.
• Health increased to 120 from 100.
• After using Gut and Slice, Jungle Warrior can move again.

Junta Hulk
• HP reduced to 140 from 200.
• Hulks now regenerate 20HP per turn. They are not immune to Poison Gas, but it will only stop them regenerating, rather than hurting them. Toxic damage will still heal them.

Junta Killdozer
• HP reduced to 175 from 225.
• Speed increased to 9 from 8.
• Primary attack changed to Concussive damage from Force. Damage increased to 80-100 from 40-60.
• Secondary attack changed to Concussive damage from Force. It no longer disables the Killdozer next turn.
• Both attacks now cause -50% Move and Sight Range.

Junta Gas Bomb
• Radius of Gas Cloud reduced to 16 from 24.
• Cost reduced to 4C from 5C.

Junta Gas Clouds
• Now last only one turn instead of three.

Junta Sniper Attacks (Hunter/Roc/Missile Roc primary attack)
• No longer have 5% chance to damage vehicles.

Union Partisan RPG Team
• Attack no longer gives automatic -25% Move+Attack penalty to vehicles.
• Each squad member attack now has Average AT Critical chance instead of Low (20% chance instead of 10%).

Union Commissar
• Move Reset radius reduced to 20 from 24, now deals 40 Anti-personnel damage.
• Inspire healing radius reduced to 20 from 24.
• Not One Step Back Aura radius reduced to 20 from 24.

Union BA-10
• Health reduced to 100 from 150.
• Sight reduced to 40 from 45.
• Recon Team passive ability changed to Recon Scan active ability. Clears all FoW in radius 60.

Union People’s Truck
• Propaganda now boosts infantry damage +40% instead of +50%.
• Propaganda now boosts vehicle damage +20% instead of +50%.
• Cost increased to 2E 2C from 2E 1C.

Union Bear Tank HP increased to 350 from 300.

Union Vulture Tank
• Secondary Heavy Rocket damage reduced to 150-200 from 200-250. Range reduced to 60/120 from 85/150. Cooldown reduced to 2 from 3.
• Cost increased to 4E 3C from 4E 2C.

Union Inferno Hammer now explodes on death.

Union Artillery Barrage
• Cost increased to 4C from 3C.
• Scatter reduced from 4-8 to 2-4.

Changed Smokescreens
• Smoke now gives +50% armor boost instead of Stealth.

Changed Fire Pool damage.
• Damage of Fire Pools is now based on size. Ranges from 20/40/60/80.

Fortified Armor Type removed, replaced with Heavy Armor on affected units.


• All: fixed an issue where sometimes you would get 2 capture points from the start. This is a map specific change, if you notice this happening, please help us and report it!
• Huts: opened up middle pathway, repositioned capture points, cleared deploy zones for easier deployment, repositioned critters.
• Face Off: slightly rebuilt layout blocks (less 1×1 tile blocks), cleared deploy zones for easier deployment.
• Desert Square: rebuilt visuals, repositioned deploy zones, repositioned capture points, cleared deploy zones for easier deployment.
• Wet Works: some visual adjustments, slightly moved some capture points.
• Industrial Park: some visual adjustments, reworked layout blocks to have less 1×1 tiles, repositioned some capture points.
• Flora: some visual adjustments.
• Flooded Temple: simplified lower central area to have less layout blocks, some visual adjustments (mainly to make the gameplay area more clear), slightly repositioned some capture points.
• Stockpile: some visual adjustments, rebuilt layout blocks to have less 1×1 tile blocks.
• Predator: center lower area has been adjust to have more cover and a new capture point, some visual adjustments.
• Encampment: some visual adjustments, added more layout blocks and rebuilt some to have less 1×1 tile blocks.
• Dawn: some visual adjustments, rebuilt layout with more cover, slightly repositioned capture points.
• Mole: some visual adjustments.
• Canyon Encounter: rebuilt layout blocks (less 1×1 tile blocks), some visual adjustments, cleared deploy zones for easier deployment.
• Plaza: rebuilt layout blocks (less 1×1 tile blocks), some visual adjustments.
• Scarce: rebuilt layout and visuals.
• Outlook: rebuilt layout blocks (less 1×1 tile blocks), some visual adjustments, cleared deploy zones for easier deployment.

AI changes

• Changed tactics code to have better AI units positioning. This only affects some of the game modes. It should result in much more careful AI behavior.
• Improved AI estimation of enemy damage potential (should be aware of ‘cover’ positions more than before)
• Tweaks to the AI difficulty balancing: changed the AI builder not to spawn the same type of unit any more
• AI surrendering based on difficulty setting
• Bugfix for AI walking into fire due to not computing correctly how much damage we get when moving through a PW – still happening in some cases though
• Siege AI won’t attack the CV with consumables on low difficulty levels
• AI fast forwarding under FOW

General changes & fixes

• Introducing Mecanim driven movement
• Small changes to the army store
• Remove alert when skirmish accept or reject fails
• Disabled the right click to fast forward
• Enabled Fog of War and fading edge on water
• Fix for random disappearing movement cursor
• Setup tooltip for when a unit is disabled by a -100% attack penalty
• Changes to improve reticles (colors and reticle ‘pulse’ animation)
• Fixed case where the assault bus could highlight a deployable area under a contested CP but the game wouldn’t let you deploy there
• Added helper message when changing visual quality in 3d game
• Adjusting attack impact times for some units
• Fix for not all units dying on surrender
• A PW that spawns a unit holds the end of turn until that happens
• Standardizing CVs so they are all the same. They are larger than the normal variants of their vehicles and have different skins, except for the Warlords CV which is just bigger (for now)
• Fixed jerky movements when flying units go over cliffs
• Fix for jump squads not having updated offsets sometimes
• Republic Jump Troops jump animation update
• Removed explosion sound from Warlord Demo Trap
• Added Buy more indicator when your units are depleted
• Fixed some cliff inner corner pieces not having the proper mesh (resulting a big gap)
• Making sure Tank Critical Hits can’t affect friendly units
• Don’t stop loading the game, if images aren’t downloaded
• Make cards invisible in hud, when deploy menu is closed
• Fix for “health bar drain lag” bug
• Immediately load PvP game after match is found
• Fixed XP inconsistencies
• Fixed an issue where Dozer Tanks could stun themselves with Ram attacks
• Fixing some tooltip errors/suggestions
• Quicker start pvp
• Added a popup to the faction page when the message of the day is updated
• Added message of the day to the faction page
• Fixed search Faction Rank page leads to profile
• Added feedback when requesting to join Battle Group
• More tutorial videos
• Fix for mini map initialize exception on exit game (Victory/surrender)
• Special Unit Tactics framework
• Updated ability descriptions of all units, fixed many minor bugs there and in the abilities themselves
• Disabled smart capturing for beginner AIs (first 2 difficulties)
• Fixed Dynamite Drop damage and Rocket Troops scattering
• Fixed missing tooltip for Command Vehicles
• Fixed Junta Amazons tooltips
• Better error message for invalid commands
• Fixing Half-Track turning issue
• Fixed Killdozer secondary not causing cool down properly
• Added a smaller smoke screen
• Fixed XP bar not taking max level into account
• Changed Trench Mortar to do a set amount of damage, with no difference in damage based on radius 1/2
• Fixed an issue with the War Elephant’s animation
• Fixed volume settings appearing to reset when reloading the game
• Fixed Sonic Tank causing too much damage
• Disable unit renderer by default until FOW updates it (fixes the footprint flicker)
• Removed smoke trails upon death since they were causing too much trouble
• Fix 18% hang bug on game loads
• Last step of the framework changes needed for the AI power & ranking rewrite
• Adjusted the suicide delay and made the balloon travel above camera and scale down to ensure its not hanging around mid-air
• Updated tech buildings tooltip so it makes sense in Siege too
• Sped up ridiculously long victory flag animation
• Added toggle in Settings popup to enable/disable mini map
• Made low difficulty Siege battles much less punishing
• Fixed the Flak Tank time-out
• Fixed Water reflection bug
• Gems store changes to handle unverified email addresses for non-Steam customers
• Fixed the need for storm troopers to stand up when aiming
• Fix for issue in gem store when there is an error, the error window was really mangled
• Added minimum range circle when mouse hovering on move locations
• Fix for flying units sometimes spawning at the wrong height
• Show player legend in HUD during deploy phase too
• Re-enable Fight! button after failing to start PvP matchmaking from Pre-Battle screen while not having enough Battle Slots
• Changed text & improved formatting in Delete Character confirmation
• Brought back the old health bar look because of popular demand
• Fix for disappearing move grid after a jump move
• Display message when movement is restored
• Ignore move requests where the start and end position are the same
• Fix for Bell helicopter not moving sometimes
• Fix for squads sometimes using the wrong # of move points
• Adjusted sub-biomes on some assault maps (now they’re in main map pool)
• Adjusted text for after sending a support ticket
• Sped up some Warlords animations so the speed is consistent
• Removed the Dozer tank dirt trail that looked weird
• Fixed the demo truck driving off the screen
• Fixing a few warlord movement issues
• Technical movement glitch fixed
• Fixed rewards exploit upon surrender

Tuesday, 20th May, 2014

• Delete invites for skirmish, upon deleting the game.
• Shorter text for defend and conquer territory messages.
• Automatically equip a skin when buying it, if possible.
• Fixed incorrect error code for inviting players to skirmish with incorrect amount of battleslots.
• AI selects unit skins randomly.
• Fixed hate speech newspaper title being too long.
• Make sure alerts are deleted when a battlegroup join request or invitation gets deleted. Also fix retro-actively
• Fixed API sometimes returning wrong number of votes for territories.
• Deleted character fixes.

Wednesday, 9th April, 2014

• Fixing Manchurian Infantry Sword Strike tech not being synced properly.
• Changed the way in which the AI deploys in blitz. Now it has a cap on how much of a deploy-zone/capture-point it wants to occupy, and should not deploy beyond that. This is to help with units getting clogged up in Blitz particularly.
• Adjusted Beginner and Easy AI allowed unit numbers


Junta Booby Traps cost increased to 5C from 4C.

Junta Missile Roc
• Switched secondary to Anti-Armor from Concussive.
• Reduced secondary damage to 125-175 from 150-200.
• Removed cooldown on secondary attack.


Republic G.I.s
• Primary damage actually reduced to 100-150 from 120-160.
• Secondary grenades damage reduced to 100-150 from 125-175.


Union Red Army Soldiers secondary damage changed to 50-80 from 50-75.

Union People’s Truck
• Propaganda now heals 20-40 HP and gives 50% damage boost to allied ground units within 32.
• Demoralize now disables the attack of enemies within 32. One turn cooldown.
• Cost changed to 2E 1C from 3E.
• HP reduced to 200 from 250.

Union Artillery Barrage max scatter reduced to 8 from 12.

Union Minefield Drop damage increased to 80-120 from 50-70.

Union Leaflet Drop
• AoE switched back to 24 from 20 to match Commissar.
• Fixed to affect vehicles as well as infantry.
• Now affects air units as well.

Union Commissar speed increased to 5 from 4.

Union Inferno Hammer
• Speed increased to 5 from 4.
• No longer intended to explode on death.


Empire Immortal cost increased to 3M 3E from 3M 2E.

Monday, 31st March, 2014

General changes:

• Some fixes for the AI surrendering in assault
• Fix for the AI M3 Lee not firing enough
• Fix for the AI spawning in the fog of war
• Fix for an auto retreat issue in PvP
• Some map issues have been fixed
• Fix for Siege AI not moving
• Fix for Siege AI clogging up capture points
• Fix for the Siege AI not shooting the command center when in range in some situations
• Fixes for a number of tooltip issues

Balance changes

Junta Hulk secondary no longer reveals Hulk in FOW.

Junta Saw Walker
• HP increased to 400 from 350.
• Cost decreased to 5E 4C from 6E 4C.

Junta Reaper speed increased to 4 from 3.

Junta Booby Traps now only affect enemy units, allies can pass unharmed.

Junta Air Ambush
• Cost increased from 3C to 4C.
• Damage increased to 175-225 from 100-150.


Republic G.I.s primary damage reduced to 100-150 from 120-160.

Republic Bazookas
• Corrected secondary tooltip to state 25% armor reduction instead of 50%.
• Secondary attack damage increased to 50-100 from 30-60.

Republic Flame Tank name change to ‘Zippo’.

Republic Supply Drop Crates healing AoE increased to 24 from 16.


Alliance Spy
• Reduced cost to 2M 1C from 2M 2C.
• Removed Disruption income blocking ability.
• Increased sight range to 90 from 60.
• Secondary ability resets one move after use.
• Demo Trap HP increased to 50 from 25.

Alliance Half-track
• Increased speed to 4.5 from 4.
• Reduced cooldown on secondary suppression to 1 from 2.

Alliance Siege Tank
• Primary damage reduced to 250-350 from 300-400.
• Primary AoE reduced to 8 from 10.
• Secondary AoE increased to 20 from 18.


Union People’s Truck
• Propaganda now targets 2 ground units in LOS, giving each a 50% bonus.
• Inspiration now heals 2 ground units in LOS for 20-40 (can heal same unit twice).
• All cooldowns removed.

Union Inferno Hammer
• Cost reduced to 5E 4C.
• Primary attack is now indirect.
• Added volatile – Inferno Hammer spawns a huge fire pool on death.
• Immunity to fire damage added.

Union Comrade
• Abilities and passive aura range increased to 24 from 20.
• Sight range increased to 80 from 60.
• Name change to Commissar.

Union Red Soldiers
• HP increased to 120 from 100.
• Molotov damage increased to 50-75 from 40-60.
• Molotov range increased to 24 from 20.

Union Sniper
• Reduced cost to 2M 4C from 3M 4C.
• Increased speed to 5 from 4.
• Increased sight range to 60 from 40.
• Replaced Stealth with 100% armor bonus

Union AT Sniper
• Replaced Stealth with 100% armor bonus

Union BA-10
• Speed increased to 5 from 4.
• Sight range increased to 45 from 30.

Union Sickle RPG Salvo cooldown increased to 1 from 0.

Union Partisan RPG Team critical chance reduced to Low from High.

Union Leaflet Drop
• Changed to reset movement and ability cooldowns on allied units.
• AoE reduced to 20 from 24.


Empire Daimyo
• Noble Death now buffs allied infantry 50% Move and Attack when Daimyo dies.
• Removed armor penalty from Banzai action reset.
• Sight range increased to 60 from 50.
• Cost decreased to 2M 3C from 2M 4C.

Empire Dragon Monk sight range increased to 80 from 40.


Warlord Raiders
• Damage changed to 120-160 from 100-180.
• Healing increased to 120 from 80. Cooldown increased to 1 from 0.

Warlords Beastmaster sight range increased to 60 from 30.

Friday, March 21st, 2014

• Fix for a case where a network command activates a unit that can deploy but isn’t actually deploying it
• Fix for AI dropping consumables on top of other units
• Fix for AI dropping certain consumables on command centers
• Some more crash fixes

Friday, March 14th, 2014

• Fixed existing bug in AI surrender condition, and made it adjust according to difficulty.
• In Coop, end the surrendering computer or human’s turn and immediately switch to the next player’s turn.

Thursday, March 13th, 2014

• Debugging tools for developers
• Some changes to encryption, to avoid the issue where errors occur whenever the client time is set differently from the server time
• Fixes for some of the mini-maps
• Updates to some of the unit card texts
• Some small PvP fixes

Friday, 7th March, 2014
• Changed the PvP maximum deploy time to 5 minutes
• Auto surrender in PvP now occurs after 2 skipped turns instead of 3
• Fix for the Demo Truck deployment of a Demo Trap causing an explosion
• Fix for removing invite alerts when the host leaves the created games

Thursday, 6th March, 2014
• Fix for game crashes after reintroducing harbors
• More debug logging for the developers

Wednesday, 5th March, 2014

• The AI no longer drops napalm bombs on command centers
• The one minute turn penalty in PvP has been removed temporarily to avoid a number of issues
• First fix in a series of exploit preventions
• Reintroducing a number of harbors
• Fix for some crashes during battle load
• Multiple fixes for problems with squads (all factions)
• Resources are capped at 75 now
• Some fixes for units not attacking
• More debugging code for developers

Friday, 28th February, 2014 

• Increased Blitz Battle Point rewards by ~65%
• Fix for music volume level
• Fix for scaling unit marker boxes the wrong size
• Change to include previous game log for Mac as well
• Fix for action buttons and reticles
• The AI should no longer surrender except in the face of certain defeat.
• Steam notifications are now in the top right of the game, so it doesn’t block the end turn’ button
• Siege AI won’t attack the CV with consumables on low difficulty levels

Thursday, 27th February, 2014 

• Fix for the AI ending the human turn, and thus the player turn being skipped
• Fix for action points that weren’t being displayed if something had given the unit more
• Fix for oversized cool down text
• Fix for misfire effects that leave persistent weapons sometimes spawning twice
• Fix for the Sniper primary doing the same damage as the secondary
• Fix for the exit battle crash reported by Schimwaggen
• Fix for double effect messages and stuka call-in

Tuesday, 25th February, 2014 

• Limited character deletion to once every 24 hours to prevent abuse
• Only show post battle screen automatically if already on world map
• Fix for getting stuck in the game queue
• Fix for XP bar not taking max level into account
• Fix for sound settings reset after each battle/logging in again
• Change to help with some problems the range circles have
• Change to deal with the inconsistent capture point HUD glow

• Fix for Sonic Tank causing too much damage
• Fix for War Zeppelin tech links

• Fix for Amazon Net needing no tech
• Fix for Killdozer secondary not causing cooldown properly
• Fix for the Killdozer muzzle flash locations
• Changed Trench Mortar to do a set amount of damage, with no difference in damage based on radius 1/2

• Increased Mounties damage

• Fix for AT Sniper disabling attack of everything with his primary attack
• Adjusted Union Sniper, AT Sniper, and Flak Tank primary damage
• Fix for 2nd Flak Tank attack timeout

Friday, 21st February, 2014 



Junta Chemical Bus

  • HP increased to 300 from 200.
  • Speed increased to 6 from 5.

Junta Saw Walker attack increased to 250-275 from 225-275.


Republic Mounties

  • Cost increased to 4M from 3M.
  • Sight increased to 60 from 40.
  • Damage increased to 90-130 from 80-120.

Republic Jeep

  • HP increased to 120 from 100.
  • Sight increased to 80 from 60.

Republic Medical Jeep cooldown on AoE heal removed.


Alliance Sonic Tank

  • Secondary changed to AoE attack instead of railgun.
  • Minimum range increased to 40.

Alliance Command HT

  • Cost changed to 1E 4C from 3E 3C.
  • Primary Move Reset range increased to 50. You now target two vehicles to get their moves reset.
  • Secondary Mortar Strike added. Stats are the same as the Officer’s Mortar Strike.
  • Passive Armor Boost removed.

Alliance V2 Launcher

  • Damage reduced to 150-250 from 250-350.
  • Cooldown reduced to 1 from 2.
  • HP reduced to 450 from 550.

Alliance War Zeppelin

  • HP increased to 350 from 300.
  • Bombing attack moved to secondary. Can only be used when War Zeppelin is deployed (it starts Braced for Impact with greater speed and armor).
  • New primary attack added – Stuka Call-in.
  • Stuka has 125-175 Concussive damage, a range of 30/80, AoE of 8, and cooldown of 1.
  • Instead of unlocking deploying/undeploying Brace for Impact via tech, you unlock the Stuka Call-in.


Union Hammer

  • HP increased to 450 from 400.
  • Secondary Mortar replaced with LOS Anti-Armor shot dealing 175-225 damage. Range is 15/60, 1 turn cooldown.
  • Cost increased to 6E 4C from 5E 4C.

Union Inferno Hammer

  • HP increased to 450 from 350.
  • Cost increased to 6E 6C from 6E 4C.

Union Sickle cost increased to 6E 4C from 5E 4C.

Union Paratroopers

  • HP increased to 160 from 150.
  • Secondary range increased to 16 from melee (same as the Shadows Sticky Bombs range, for comparison).

Union Flak Tank secondary changed to target single air unit. Cooldown reduced to 1 from 2, range is 70.

Union AT Sniper

  • Primary attack damage increased to 100-150 from 50-100.
  • Secondary changed to Target Sights, which disables the attack of target enemy vehicle. Deals 50-100 damage. 3 turn cooldown.


  • Warlord Raiders primary is no longer an AoE attack, but range increased to 35 from 20. The Zulu Warriors retain shorter range and AoE.
  • Increased how long Demo Truck fire pool remains by one round.

Map changes

  • Adjusted randomized starting points on some maps to prevent starting ‘next to each other’.
  • Units should now face toward the enemy in blitz maps to give you a better sense of direction. Known issue: may not work in deploy phase.
  • Rebalanced Filtrate: more cover and captures points are slightly repositioned.
  • Fixed 4×4 units being stuck on Orient. Also repositioned capture points. Fixed terrain texture (was using an old version).
  • Added a ramp in Supervision. Also repositioned capture points a little bit. Adjusted randomization of capture points (you should now start from across each other, not next to each other).
  • Opened up some pathways in Dale. Also repositioned capture points so they’re closer to each other. Replaced a command point with manpower point. Fixed randomisation of starting points. Fixed terrain texture (was using an old version).
  • Fixed an offset house in Suburb. Fixed terrain texture (was using an old version).
  • Removed Salvage entirely.
  • All critter/tech building maps are now part of the main map pool, instead of specific territories on the worldmap.
  • Removed 2 deploy zones from Huts, repositioned critters.

AI changes

  • Surrendering fix for the new assault mode with no deploy zone.
  • Computer is more careful about shooting the human directly at the beginning of blitz.
  • Pathfinding fixes.

Other changes

  • It’s now possible to delete characters
  • Added mini map to the 3D game
  • New version of health bars
  • Improved feedback on the state that units are in, by showing specific effects on them
  • Resized a number of units in preparation for future changes
  • Improved the way quality settings are updated in the 3D game
  • Fixed the Flak tank time-out
  • Fix for the “Oval ring” issue some capture circles were having.
  • Added a more meaningful message to users when auto-surrendering after successive turn skips
  • Fix for unit messages hovering off screen not updating meaning they could reappear much later which was confusing.
  • Caching of routes for significant performance gain
  • Time out matchmaking queues quicker to prevent ghost battle slots from sticking around (too) long
  • PvP games were not properly auto-resolved
  • Faction Leaders are now allowed in High Command
  • Fix for comment related error for certain alert stack messages
  • Fixed the Shaolin monk not being able to move
  • Added a boost effect for the Daimyo boost
  • Fixed the Daimyo attack time-out
  • Fixed the shadows inability to move
  • Adjusted scale of the walker units to become more epic
  • Changed the sonic projectile
  • Fixed some issues with timing
  • Metal fragments model used in new vehicle explosions

Friday, 7th February, 2014

• BIG memory fix, which should run the game a lot smoother on lower end systems, and reduce loading times
• Fixed the offset for the BA10
• Some AI fixes
• Fix for turret rotation
• Upgrade to Unity 4.3
• Fix for some of the 50% hangs
• Brighter victory flag

Friday, 31st January, 2014

• Fix for the issue that caused rewards to be incorrect after computer surrenders
• Fix for the command vehicles not behaving properly in Blitz
• Fix for Cossack attacks
• Fixes for AI consumable usage
• Worldmap video added in information overlay
• Fix for inverted debuff icon
• Fix for messed up exclamation point on target reticles
• Fix for hidden cooldown label
• Fix for GameCamera zooming out in AI turn, even if human attempts to take control of the zoom.

Monday, 27th January, 2014

• Updates to the Siege mode; the Command Vehicles have been replaced with stationary Command Centers, and new maps have been created for this.
• Harbors are removed, new sea lanes have been added
• Tutorial videos have been added in the ‘help’ section
• New gem store integration; purchasing gems should be much easier now
• New post-battle screen, with a random reward drop when you win the battle! This can be gold, a free consumable, and in the future even more!
• Steam achievements: now it’s possible to earn March of War achievements on Steam as well!
• Changes to the avatar creator, which make it easier to quickly get into the game


• Fixed Brace for Impact on the War Zeppelin so it gives 25% extra armor as intended instead of -25%.

• Siege Tank
• Secondary AoE reduced to 18 from 26.
• Secondary damage increased to 300-400 from an effective damage of around 250.
• There is no extra damage at center point.

• Attack bonus from Manchurian Infantry Horde bonus reduced to +5 attack (this is per squad member).

• Increased cost of Type 60 to 4 Engineering from 3.

• Shredder Tank
• Cost increased to 4 Engineering from 3.
• Removed Battery Fire passive ability.
• Health reduced to 175 from 200.
• Primary damage increased to 80-120 from 60-90.
• New secondary: deals 120-160 Rending damage, range 30/70, only targets air units.

• Akuma-class
• Secondary AoE reduced to 30 from 36.
• Secondary cooldown increased to 1 from

• Flame Tank is now immune to fire damage.

• Warlords
• Warbeast Pack bonus now provides +25 HP and a speed boost instead of an attack power boost. The bonus no longer stacks.

• Killdozer
• Speed increased to 3.5 from 3.
• Primary attack changed to indirect attack. Range is 45-70, AoE is 8, scatter is 0-4.
• Secondary attack changed to be the same as primary, but with range 70-100. Using the secondary disables the Killdozer’s attack for the next turn.

• Dozer Tank speed increased to 4.5 from 4.

• Some improvements for Assault: strategy components that rush the opponent/defend friendly CPs.
• TargetSelector improvements: fixed some melee attacks (e.g. Alliance Cossacks primary attack was broken); added knowledge on how to shoot ground locations for area of effect weapons.
• AI vs critters strategy improvement: should target critters less, and avoid them more.
• Assault bugfixing: capturing distance estimation fix.
• AI use of some consumables was broken, fixed that.
• Fixes for AI deployment: mostly positioning.
• Small game camera improvement: will fully zoom out on AI turn and will not move to center on a new unit unless it’s out of view.
• AI movement bugfixes: walkable area estimation was wrong.
• AI position selection improvements: will shoot from inside a CP capture area if possible.
• Nuke truck consumable will be used by the AI now.
• Removed Drill Tank from AI usage.

• All assault maps: removed the deploy zone and replaced it with manpower capture points instead.
• All assault maps: randomized starting positions (the ownership of capture points is randomized, the amount of starting capture points differs per map).
• All maps: fixed height calculation of the terrain, which should fix most of the line of sight issues with cliffs (not being able to shoot down a cliff, etc).
• All maps: fixed an issue where a map would not fully load due to a bugged out physics box.
• Updated all siege maps to fit the new design of siege.
• A bunch of maps now have their art corrected with the new cliffs.
• Optimized a lot of art asset placed in maps.
• Updated tutorial dialog on several maps (it was showing the wrong message for the actual played mode).
• Removed Alert State assault, blitz and blitz 2v2 mode (skirmish 2v2 still remains).
• Removed Bamboo entirely.
• Removed Chasm both blitz and assault version as it was experienced to be a ‘very annoying map’.
• Removed Damp assault mode.
• Removed Dawn blitz mode.
• Removed Derail blitz mode.
• Removed Desert Square assault mode.
• Removed Encampment blitz mode.
• Removed Flooded Temple blitz mode.
• Removed Frontier assault mode.
• Removed Home assault mode.
• Removed Homestead assault mode.
• Removed Jungle Construction entirely.
• Removed Oversight assault mode.
• Removed Outpost assault and assault 2v2 mode.
• Removed Pipeline blitz mode.
• Removed Railgun Blockade entirely.
• Removed Schism blitz 2v2 mode.
• Removed Shore Ruins blitz mode.
• Removed Stolen Goods blitz mode.
• Removed Tower of Babel entirely.
• Removed Tropic Turmoil assault mode.
• Removed Twisted Garden entirely.

General fixes and changes:
• Fix for outdated move overlay sometimes appearing for deployed entities.
• Fixed Storm Troopers secondary not always suppressing enemies, and corrected tooltip.
• Fixed the secondary of the naval trooper not working.
• Allow space bar to cycle through CV’s, even if they’re technically reinforce points.
• Took out episode loading screen, default is back.
• Activated visual state FX for units (poison/burning/bleeding for infantry, burning for vehicles).
• Adjusted the distance to check if movement has finished yet. Should make it work better with squads.
• Updated Shredder Tank tooltips.
• Fix mesh leaking in circle overlays.
• Fix for the Battle Tank rotation issue.
• Fix for out of range exception loading games and null ref errors for some games.
• Fix for world map camera bug where exiting pre battle screen allowed camera to pan/zoom while focused on a territory.
• Apply PW particle fx to all squad members individually instead of the parent squad.
• Fixed another issue with cliffs, LOS seems to work correct now next to cliff.
• Animation time-out bugfix.
• Death animation bugfix for the Battle Tank.
• Camera will now zoom out to max height in the AI turn.
• Fixed water reflection crash.
• Include map name in the bug reports.
• Fix for the missing unit damage messages.
• Tweaked Warlord, Republic, Alliance and Empire animations to no longer hold their weapons weirdly when moving. + slowed animations down slightly.
• Tweaked all Warlords, Republic, Empire, Junta animations to remove jitter/hitches.
• Tweaked the jitter on the Amazon.
• Adjusted the movement animation speeds.
• Changed Battle Button to green and more to the left.
• Updated Killdozer abilities and tooltips.
• Added “ago” to timestamps in objectives Fixed Faction Election Text being misaligned.
• Close button missing in territory overlay on 4:3 ratio screens.
• Removed Gun silhouette.
• Added new Audio for flipping random reward Added sparkles to flipping the reward.
• Added Global Cooldown effect to all attacks that set attack to -100%, so they should now disable both primary and secondary attacks instead of just primary.
• Don’t ignore LOS when showing crosshairs for potential targets after a move.
• Fixed incorrect Warlord Rebels stats.
• PW’s now ignore attack and move commands if they are issued and print a warning instead.
• Changed the Immortal’s idle animation (froze the Y movement if any).
• Akuma-class now uses the barrage feature to fire three distinct shots instead of three at once, looks much cooler now.
• Victory/defeat flag animations at the end of game.
• Removed the boats from the worldmap.
• Placed Norway label on Norway.
• Reduced amount of API calls for chat.
• Updated the capture points to use another shader (which works better with fog of war, etc).
• Fixed quick play breaking when zoomed in on a territory before going to Battle -> Quick Play.

Saturday, 21st December, 2013

Resolved the AI taking two turns at once at the beginning of games

Friday, 20th December, 2013

• CP resources are now passed correctly in Skirmish
• GI’s no longer produce rainbows
• Chat no longer bounces
• Shader issues in temperate maps have been fixed
• Font size of legenda has been reduced
• Changed Public/Private button to tickbox
• Added short text explanation to skirmisch game create
• Norway is no longer located in Sweden
• Adjusted the loading screen

Wednesday, 18th December, 2013

New features
• Skirmish: you’re now free to create a battle, however you want, PvE or PvP!
• Quick battle: play against beginner AI
• Quick PvP: no more waiting endlessly for matches!
• AI now starts first at the top 4 levels in world map battles
• Added a new information overlay to the world map

Balance changes

• Primary damage increased to 40-60 from 30-50.
• Reduced cooldown on secondary attack to 1 turn from 2.

Decreased Howitzer scatter to 6-12 from 10-16.

Salvaged AC
• Cost increased to 4E from 3E.
• Primary attack damage changed to 60-100 Rending from 80-140 Anti-Personnel.
• Secondary attack damage increased to 100-150 from 80-120.
• Secondary attack changed to AA only.
• Secondary attack cooldown removed.

Warlords Weapon Stack
• Cost reduced to 3C from 4C.
• Health reduced to 150 from 200.
• Instead of damage boost, the Weapon Stack can now reset the action of one nearby allied ground unit each turn.

Spy now gets one move reset after planting a Demo Trap.

Empire Flame Tank
• Fixed secondary sometimes not spawning the larger fire pool.
• Added two turn cooldown to secondary.

Korean Archers
• Health reduced to 100 from 125.
• Reduced damage of the fire pool they spawn to 50 from 80.

Daimyo no longer resets move of target units; only their action.

Decreased Rocket Truck scatter to 5-15 from 5-25.

Fixed Union Vulture not damaging large beasts.

Increased Maginot Turret range to 120.

Reduced Emplaced Gun minimum range to 45 from 70.

Reduced Stealth of Spider Swarms to 50% from 75%.

AI improvements

• Balanced difficulty levels better and improved the selection of unit(s) that the AI will deploy.
• Master AI has a new simple move for flanking the opponent.
• Supports coop Assault games now.
• Improved AI turn time in long games.
• Improved builder strategy (capture point selection and unit type selection).
• Improved AI awareness of Area Of Effect weapons & Persistent weapons.
• Fixed various AI crashes.
• Fix for one instance where the AI moves a small amount after doing an initial move, effectively wasting its second move point.
• AI will never surrender in coop if it has at least one human ally.
• Some new AI strategies added.
• Move tactics patch: AI being smarter about move tactics (double, single move) when the AI is about to ‘meet’ the enemy.

Art updates

• Asset texture tweaks (desaturation etc).
• Water shader tweaks.
• Team color updates.
• New ground shader system.
• Lighter explosion decals.
• Darkened the fog of war.
• Christmas 2D additions.
• Changed Loading screen image to Christmas Card
• Slight Dragonmonk material tweak
• Slight modifications to the Warballoon material.
• Alliance propellor tweak.
• Smooth menu transitions.
• Reduced visual size of War Balloon to .8

General updates

• Mac startup crashes have been fixed.
• Fixed eventgroup minimum bid.
• Delete old shopping cart item.
• Fixed loading screen hang after retreat (once and for all?).
• Added an overlay for the main UI.
• Don’t cycle through consumables via space bar.
• Added help icon with tooltip to explain quick play uses lowest difficulty.
• Fix for worldmap tooltips showing tthrough Scaleform.
• Fixed the grenade showing up in mid-air when thrown.
• Updated tooltips for Guerrillas and Storm Troopers to say they lose ability to target air units when deployed.
• Updated the capture point overlay texture.
• Volume/sound fixes.
• Fixed an issue which caused a blitz game to fail to load.
• Adjusted explosion timing.
• Worldmap should now show when it’s loaded so you might not see the striped worldmap anymore
• Adjusted FX to have less brown colour & removed the foliage disturbance from all explosions/muzzles.
• Disabling the game camera before destroying the scene, to avoid that dirty last frame with the black terrain.
• Changing the waviness of chain link fences and barbed wire.
• Changed Warlord Weapon Stack to be cheaper, a little weaker, and restore an action to a ground unit each turn rather than having a damage boost aura.
• Fixed missing tooltips and error in a boost
• Change search button to say vote when result is selected on vote page.
• Some fixes for the launcher injection when building a mac build on windows.
• Fix for black square bug on fire pools.
• Temperate water fixed.
• Fixed the bug that made all the terrain being black when Windows session is restored.
• Water ignore transparency in reflection
• Fixing Chemical Bus gas cloud revealing the Chem Bus through the FOW
• Fix for election text bugging position.
• Fixed Marshal having tank death sound when killed.
• Repositioned create character to prevent on-screen movement.
• Changed the popup for no free battleslots.
• Moved Battle Button from the bottom to the top bar.
• Fixed two turn cooldown on Empire Flame Tank, adjusted tooltips
• Fixed broken Flame Tank secondary that sometimes didn’t cause a fire.
• Fixed a bug where deal store would not reload when a timer runs out.
• Added Opponent Faction to the match found screen in matchmaking.
• Text change when trying to invite a player with no free battle slots.
• Spelling error when searching for players with not enough open battle slots.
• Black Banner Akuma-class didn’t have the right material set so it looked like a normal one.
• Bottombar height fixed when rescaling.
• Fixed ranking badge for level 34 had an offset.
• Fix for broken faction page (ranking was broken).
• New mac scaleform library with support for returning 64bit movie IDs. This should fix the problem on Mac where scaleform movies randomly stopped working.
• Fixed Warlord Mk IV tanks having jeep move sounds instead of tank ones, fixed a minor error in a tooltip.
• Fixed the Amazon Net ability
• Removed miss chance from tanks.
• Fix for clicking portrait in battle group member list would not go to the correct profile .
• Added Help messages about the Q, E & Z hotkeys.
• Fix for faction page breaks when visiting project page from world map first.
• Fixing inaccurate Daimyo tooltips.
• Added missing deployment tooltips to various Command Cards.
• Slight change in surrender functionality.
• Fix for “Your Turn” not appearing correctly.
• Changed game camera not to jump to the last human player unit at the beginning of the turn, but rather remain where the AI left it.
• Sped up turning of all turrets.
• Fixed Korean Archer primary attack not showing damage done.

Friday, 22nd November, 2013

• Fix for buy button triggering multiple times when visiting project page
• Fix for Faction Objective Button going missing in Episode goal
• Disabled the forced tutorial battle and pop-ups because of issues
• Fix for the way the AI deals with persistent weapons
• Fix for issues with the positioning of deployable consumables
• Added Q Z E camera control short cut keys

Changelog: Exalted Inferno
Friday, 15th November, 2013

New Units
Shogun Empire
• Akuma-Class
• Daimyo
• Shaolin Monk
• Korean Explosive Archers

New Consumables
Shogun Empire
• Napalm Bomb Strike
• Fear Gas Rocket

European Alliance
• Carpet Bombing

Soviet Union
• Airdropped Minefield

United Republic
• Precision Strike

African Warlords
• Airdropped WWI Naval Mine

• Aircraft Ambush

Shogun Empire
• Rising Sun skin set

New avatar items
• Shogun Empire
• Male Dragon Expedition Officer Clothing
• Female Dragon Expedition Officer Clothing

Feature Improvements
• Double move was introduced in the 3D game, accompanied by a new movement overlay. This should be a big improvement on the smoothness of the movement in the 3D game, and a decrease of the time the turns take.
• New army store; now you can do all of your shopping in one spot!

• New art for all the cliffs. They no longer look like you can stand on them. Some existing art may intersect with the new cliffs, we are in the process of fixing that.
• Balanced some map resources based on feedback.
• Fixed some reported issues like instant loss blitz maps, pink terrain (or some other pink assets), place where you could stand while you shouldn’t and vice versa.
• Some maps that were built in a large ‘canvas’ are now reduced to a normal, medium size.
• More maps are converted to higher resolution terrain.

Fixes and Updates
- Fix for unit cards not appearing on deploy
- Fix for unit cards not completely showing on click
• Smoother 3D to 2D transition
• Fix for double turn sounds
• Clearer view on zoom-out
• Attack dots have the correct size again
• Added AI surrendering
• Water update, fixed shader and fog issues.
• Removed the character images in the faction world news to fix layout issue
• Fixed Cossack Stealth
• Fixed the alliance materials glitch.
• Fixed some typos
• Fix for black alert state in worldmap.
• Fix for AI units getting stuck.
• Human move action which is blocked by enemy unit behind FoW will stop right in front of the blocker.
• Fixed being unable to buy skins for crowbar units.
• Fixed and re-uploaded environmental smoke fx.
• Only show reticles for AOE attack if they will be in range of the cursor.
• Fixed problem while hovering or selecting units using mouse.
• Fix for faction page breaking.
• Don’t center camera + play sound when a capture point is being taken over by enemy when in FoW.
• Fixed the sonic tank death looping.
• Fixes for improved move overlay/deploy overlay
• Some more pvp/coop fixes
• No more camera lock bug in 3d game.
• Fix for broken pvp/turn skip issues
• Rocket Troops could shoot at and kill PWs like Fire Pools and Gas Clouds – no longer
• Added flag for Dirigible Desert skin and Che Guevara skin for Killdozer
• Added desert skin flag
• Adjusted reflection maps for better reflection results.
• Changed loading message
• Touched up the explosions to pack more punch.
• Fixed some issues with Alliance Carpet Bombing PW spawning.
• Updated Rocket Troops Flashbang secondary so that it only shows one message instead of one per squad member
• Fixed Dutch Infantry revealing themselves in FOW when using their secondary move reset ability
• Add the default and mouse-over episode 4 action icons to NGUI;
• Fixed Ai not deploying units issue: had actually 2 causes – AI was producing positions outside the deploy zone so the engine blocked the deploy and the method that checks if a unit should be built only in the end game was returning true.
• Fixed error when going to gem store more than once
• Line of sight update. No more inner circle where the player sees everything.
• Fixed unit heading on deployment. Based orientation on unit position instead of mouse position.
• Added better descriptive text for Union and Warlord mine drop command cards.
• Switched Akuma-class to use PWs instead of barrage feature for now, changed explosion of Union Minefield.
• Added helicopter dust to the republic flyers.
• Wait for all players’ storages to be loaded before attempting to use them
• Added helicopter dust to the Junta flyers.
• Straightened out the heavy tank turret on deploy.
• Fix for AI thinking the CV is missing in a Blitz game (only happened in certain circumstances)
• Attach the audio manager to the same game object as the audio listener. Makes all sound effects play in the center, which is at least better than having them all play in the right channel.
• Added missing attack curves to trigger attacks correctly for immortals.
• Fixed Maxim MG Team being counted as a vehicle
• Adjusting consumable tooltips to talk about ‘Command Cards’ rather than consumables
• Adjusted timing on the mine strike and AA flyby.
• Gray out consumable cards during deploy phase (with explanatory tooltip)
• Use the faction flag for the default skin, and when there is not a skin flag asset found for a given skin name
• Update for PWs that spawn PWs that attach to entities
• Added Default skin flags
• Fixed spamtastic Alliance Half-track suppression messages, restored Wild Overlord Frenzy healing chance
• Some fixes for Siege
• Fixed Guerrilla stealth bonus being doubled
• Adjusted the mg42 full auto to have less impact on performance
• Make sure that units which can’t capture don’t head to a CP that’s already planned to be captured.
• If movement is disabled, also disable jumping
• Alternate muzzle positions when using multiple projectiles
• Fix for ‘show more’ bug when leaving army page in 3D game.
• Fog of war changes now fade smoothly instead of popping instantly + modified fog of war updates to synchronize a bit better with Entity updates
• Fixed the orientation glitch on unit deployment.
• Changed disturbance texture to a proper one. Replaced some Explosions to the new artillery and/or mortar impact.
• Immortal’s gun fix.
• Adjusted the compression settings to better match the pixel density. (this will also save memory in some cases)
• Increased fog of war update rate for moving entities to 4 times a second
• Changed early/mid/late game decision to be based on round number, instead of turn number
• Added miss chance on several vehicles
• Fix for AI not using the full movement range of units (path was getting cut short in different places)
• Handle connectivity issues to API. When showing message in Flash ErrorDisplayer, hide browser view (since it overlays the error).
• Testing an alternate way of opening website on mac
• Fixed Comrade abilities having backwards cool down requirements
• Renamed Nuke Bomb Truck consumables so it’s more obvious which ones are the consumable and which one is the unit…
• Fixing Flak 38 secondary range not matching the primary
• Corrected the Killdozer tooltips.
• Moved Biker Bombers to Light Vehicles deployment category.
• Don’t select PWs using space to cycle units
• Fixed the battle points not showing in the profile page
• Fix grey-out units when no units are in storage.
• Fixed AI being able to get ultra-discount Nuke Bomb Trucks for 1 Command on Master difficulty.
• Fixed gem store not opening on “not enough gems”, and cleaned up some unused code.
• Removed the scrolling bug on the Sturmtiger. Also re-uploaded the heavy tank (elite/veteran) in order to fix the same issue.
• Fixed the co-op invite
• Fixed Panhard Scan revealing itself in the FOW, fixed War Balloon spawning fire pools on everything it hits with fuel bomb
• Fixed bug in battle group
• Fix for the DiscreetAlertPopUp buttons being disabled
• Removed old versions of some consumables which was causing problems.
• Fix for case where a multi-target attack that killed the unit on the first attack would let you keep shooting
• Changed some stuff in the search bars, also fixed battle group leader not showing correctly in edit battle group page
• Only play death sounds for the first squad member to die if multiple members are killed in one attack
• Script for locking the mouse cursor within the bounds of the application window while it is in focus (Windows only atm)
• Healing effects are not affected by attack power modifiers now
• Fixed Union Artillery Barrage dropping double shells
• Fixed voting bug. vote button only enables when you have someone in text field.
• Minor Rhino Rider fix.
• Corrected a typo in private messages
• Fix for critters revealing FOW when they shouldn’t
• Changed large Warlord beasts from vehicle to human.
• Don’t show green text and healing icon with damage override text
• Adding some popup effect messages (Leaflet Drop and Rocket Troops Flashbang Rocket)
• Default the friendly browser name on the Steam page to “MarchOfWar”.
• Fixed reset cool down not always working for squads
• Fixed missing Elephant/Overlord attack sounds, Rhino Rider popup.
• Fixing multiple PWs on Angel and Marshal
• Updated People’s Truck tooltips, fixed ‘Misfire!’ message on Warlords beasts melee
• Reduced Locust Swarm footprint to 2×2
• Added squad support for continual FX.
• Fixing bug with guaranteed suppression from Death from Above
• Heavy Tank tank tracks fix
• Fix for invite not working with co-op.
• Fixing Sikh Troops having 50% chance to miss with each shot for no reason
• Fix for incorrect move overlay on jump moves with 0 MP left
• New animations to compensate for new jumping.
• New tunneling sound for drill tank
• Fixes for alert and cleanup
• Changed hud text from “turn” to “round”
• Updated flames and added heat haze effect (ultra only)
• Re-use Entity array when collecting units within capture point range for GUI purposes, instead of allocating a new 100-size array every frame.
• Self-destruct should always use primary attack
• You can now buy free deals.
• Fixed consumable messages not being displayed
• Fix for black territory bug in alert state
• Fix for AI units getting stuck (MoveAbility not ending turn properly)

Balance Changes to existing units

People’s Truck
Increased number of times the Union Minefield will go off to 4
Reduced primary range to 28 from 40.
Increased secondary range to 28 from 20.
Increased primary damage boost of People’s Truck to 75 from 25.
Reduced damage of Red Army Soldiers Molotov fire pool to 20 from 40.


Added one turn cooldown to Human Wave.
Removed one turn cooldown from Inspire healing ability.
Gained passive damage boost of 50.

HEAT Shell damage reduced to 60-90 from 50-100.
HEAT Shell area of effect reduced to 12 from 25 (armor melting effect still has radius 20)
Increase Union Paratroopers primary damage to 120-160 from 80-140.

Restored attack power of Bell, increased health, increased cost, reduced speed and sight range
Field Artillery scatter reduced to 8-14 from 10-20.
Fixed Angel strafing run damage, slightly increased speed of M3 Lee.
Reduced Strafing Run Command Card area of effect to 18 from 20.

Reduced Angel strafing run area of effect to 12 from 15.


Activated Korean Archers and Shaolin Monks, increased Empire infantry melee damage, reduced Rocket Truck accuracy
Increased Rocket Truck inaccuracy from 0-20 to 5-25.

Increased Manchurian Infantry melee damage to 60-100 from 40-80.

Increased Sikh Infantry melee damage to 60-120 from 40-100.

Reduced Flame Tank attacks damage to 50-100 from 75-125 (most of the damage is on the Fire Pools that the attack spawns).


Changed Amazon secondary Net attack to require line of sight.



Reduced range to 32 from 45
Increased HP to 250 from 200.
Fixed AA secondary range on Flak 38 to be 90, matching the primary attack.


Field Repair no longer affects beasts, it will affect Biker Bombers again.
Adjusting Mortar Technical miss distance
Warlords Weapon Stacks can now be manually detonated by their owner.

Reduced area of effect for the Republic Strafing Run command card and the Angel strafing run, made Wild Gorillas more aggressive
Wild Overlord

Reduced HP to 300 from 350.
Reduced regeneration to 30 from 50.
Reduced Wild Elephant regeneration to 20 from 40.

Reduced health of all Light Infantry (e.g. Volunteers) to 60 from 80, increasing damage by 10.
Lowering HP of crowbar units, increasing their attack slightly (intention is to make crowbar vs crowbar early battles less tedious)


Monday October 24th

- Fix for game not exiting properly on Mac

- Fix for AI bug in assault mode (not capturing/attacking properly)

Monday October 14th


- attack info in unit cards

- Jump troop fixes

- Drill tank added

- Saving turn message fade-out

- Hang when surrendering battle to free up a  slot

- Cabalero riders don’t do damage if they use hit and run ability

- victory screen offset to the left

- unit text too long for card

- Fixed issue where map showed up in pink

Balance changes 


Warlords large beasts (War Elephants + Overlord) are now counted as human rather than vehicle, meaning:

  • They gain immunity to effects like immobilize + weapon disabled.
  • But become vulnerable to effects like poison and bleeding. 

Rhino Rider

  • Increased HP to 150 from 125.
  • Increased speed to 4.5 from 4.
  • Increased Charge damage to 100-150 from 75-125.
  • Firebomb damage decreased to 60-100.
  • Firebomb range increased to 20 from 15.
  • Firebomb gained area of effect 8. 

Salvaged Mk IV secondary no longer damages itself.


Fixed Angel having 40-80 damage instead of intended 60-100.

Increased M3 Lee speed to 3.5 from 3.

Bell Helicopter

  • Cost increased to 4E from 3E.
  • FOW reduced to 50 from 60.
  • Speed reduced to 5.5 from 6.
  • Health increased to 125 from 100.


Reduced cost of Immortals to 3M 2E from 5M 2E.

Increased sight range of Light Tank to 60 from 45.


Missile Roc

  • Speed reduced to 4.5 from 6.
  • Cost increased to 5E 4C from 5E 3C.
  • Added two turn cooldown to missile barrage.

Saw Walker

  • Health increased to 350 from 300.
  • Speed increased to 4.5 from 4.
  • Thrown Saw range increased to 70 from 60.

Temporarily removed cooldown on Trench Mortar until we fix the bonus damage on direct hits.


Removed damage from Comrade Human Wave secondary, added a one turn cooldown.

Thursday, October 3rd

New units

All factions:

  • Nuclear Suicide Truck


  • Kenyan Rhino Rider
  • Mk IV Trebuchet Tank
  • Mk IV Salvaged Tank



  • Gotha African Warlord Plane Dynamite Strike

Hostile critters

  • Locust Swarm
  • Wild Overlord
  • Wild Elephant



  • Shaka II Rebel Skinset
  • Vote 4 War skinset for the Dirigible


Avatar items


  • Male Shaka II Rebel Officer Clothing
  • Female Shaka II Rebel Officer Clothing


  • 10 flags: 4 countries and one for each faction

Vote4war results:

  • Anubis Mask
  • Scimitar
  • City of Petra
  • Monkey with a Gun


  • Added new episode 3 maps featuring critters.
  • Fixed the size of the deploy zones in assault maps, they should be smaller and similar (or nearly similar) to the capture point radius.
  • Fixed a bunch of reported (and minor) issues.
  • Some maps have reduced map file size due to code optimizations, which in turn should result in a faster loading time.
  • Cliffs are handled differently and should improve (un)loading of cliffs better. In game the cliffs are now set to a fixed height value (they do not deform anymore). This may result in some surrounding terrain around cliffs to look bad (known issue).
  • Several issues were fixed in the tutorial map, as well as optimizations.
  • Some maps feature a higher resolution terrain as well as new terrain painting (mostly episode 3 maps).
  • Rebalanced some assault and blitz maps (better capture point placements, repositioning deploy zones, etc).
  • Most maps will now feature randomized starting points. Some maps vary in the amount of possible starting positions from 3 to 4. Other maps will simply randomize between 2 starting points.
  • Some maps were updated to fit the latest conventions, more will follow. Most of these conventions should improve the readability of a map as well as keeping some game modes consistent.


  • Activated Siege scripted build manager.
  • General target selection improvements.
  • AI difficulty scaling improvement
  • AI will receive slightly less units on all difficulties.
  • Improved AI strategy to help with units being inactive/stuck.
  • Misc bugs (aura attack, critter issues).
  • Capping resources based on looking at the human.
  • AI CV tactics improvement
  • Trigger improvements
  • Pathfinder improvements/features
  • Pathfinder option to ignore units in FoW
  • Framework change in the pathfinder

Balance changes



  • Reduced HP to 100 from 120.
  • Reduced damage to 80-120 from 120-160
  • Increase Sight Range to 40 from 30.
  • Reduced Sprint cooldown to 1 turn from 2 turns.

M3 Lee

  • Reduced HP to 300 from 325
  • Increased cost to 5E from 4E
  • Fixed speed to 3, it was 5 (making it unintentionally faster than the Battle Tank).

Hover Platform

  • Reduced landed damage to 100-150 from 125-175.
  • Reduced flying attack range to 50 from 60.
  • Reduced landed attack range to 65 from 80.


  • Damage reduced to 60-100 from 75-125.
  • Added suppression chance to attack across 16 AoE.


  • Reduced primary attack damage to 30-50 from 40-60.
  • Increased cost to 2M 3C from 2M 2C.

Field Artillery

  • Accuracy reduced.
  • Primary gained infantry suppression chance across 16 AoE.
  • Secondary damage variance adjusted to 90-110 from 75-125.
  • Secondary gained infantry suppression chance across 24 AoE.


  • Accuracy reduced.
  • Area of effect for both attacks reduced to 16 from 20.
  • Both attacks gained infantry suppression chance across 24 AoE.

Strafing Run

  • Reduced damage variance to 80-120 from 75-125. 
  • Added suppression chance to attack across 24 AoE.


Increased range of Red Army Soldiers to 35 from 30.

Naval Infantry

  • Reduced damage of primary attack to 75-125 from 80-140.
  • Removed cooldown from secondary melee attack.

Maxim MG

  • Primary damage reduced to 50-90 from 60-100.
  • Secondary damage increased to 50-90 from 40-80.


  • Changed cost to 3M 4C from 4M 3C.
  • Reduced damage to 60-100 from 80-120.
  • Gained Sniper Suppression + Pinning chance

AT Sniper

  • Reduced cost from 4M 3C to 3M 1C.


  • Health increased to 400 from 350.

Cannon Walker

  • Cost decreased from 5E 4C to 4E 3C.


Jungle Warrior primary attack damage reduced to 150-200 from 175-225.

Reaper damage increased to 550-650 from 400-500.


  • Reduced primary damage to 50-100 from 75-125.
  • Primary gained Sniper Suppression + Pinning chance

Roc + Missile Roc

  • Reduced primary damage to 50-100 from 80-120.
  • Primary gained Sniper Suppression + Pinning chance

Junta Insect Hive

  • Reduced damage to 150-200 from 250.

All Poison Clouds now deal 30 Toxic damage per turn in addition to causing -20 HP loss each turn to infantry.

Increased cost of Junta Gas Bomb to 5C from 4C.


Increased Storm Troopers undeployed range to 45 from 35.

British Infantry

  • Primary damage set to 80-120
  • Secondary damage set to 40-70
  • Health increased to 130 from 120.

Churchill Crocodile

  • Primary damage increased to 100-150 from 75-125.
  • Secondary cooldown reduced to 1 from 2.
  • Secondary area of effect increased to 12 from 10.
  • Decreased cost to 6E 2C from 6E 4C.


  • Fixed cost to be 6E 2C as was intended.

Sonic Tank

  • Health reduced to 350 from 400.
  • Primary damage reduced to 100-200 from 200-300.
  • Secondary damage reduced to 200-300 from 300-400.
  • Range reduced to 80 from 120.
  • Stun effects fixed so primary attack will cause -50% move and attack, secondary will cause -100% move and attack.

Dutch Infantry

  • Sight range increased to 50 from 30.
  • Sight boost removed from secondary ability.


  • Increased health to 225 from 200.
  • Increased Recon ability reveal range to 90 from 75.

Alliance Bunker Drop fixed so you cannot drop into enemy owned points.

Increased Half-Track health to 225 from 200.


Reduced range of Immortal Fear Aura to 24 from 30.


Reduced Spider Swarm health to 75 from 100.


  • Unit card info is now visible in the army tab!
  • A brand new and more intuitive interface for the 3D game
  • Added Hallugen Smoke as a continual fx
  • Changes to the background of the gem store
  • Random Attack Effects
  • Persistent Effect Gameplay
  • More control over miss scatter
  • Added continual fire FX. Small is for infantry, Medium is for vehicles.
  • Added more map props
  • It’s now possible to buy all research at once


  • Fixed a bug that could use units to move randomly when performing other actions like deploying
  • Lots of memory use improvements
  • Re-added a missing button on the error screen telling “not enough battle slots buy new”.
  • Jump troop fixes
  • Fixed a bug when the gem-store is trying to be opened without it being there.
  • Complete texture/foliage pass.
  • Fixed the search button in Ladder.
  • Fixes for alerts and comments.
  • Hopefully fixing length of For the Motherland bonus
  • Fixed missing War dance tooltip, made Locust Swarm start roaming
  • Fixed Overlord and Elephant animation issues
  • Fixed gem-store not opening on first time
  • Community message popups fixes
  • Adjusted light rigs to get rid of some bugs.
  • Changed the small nuke to actually work in game now.
  • Fixed the scrolling backwards and scrollbar in the dropdown menu for difficulty selection.
  • Don’t assert on attacks that have no effect except restoring MP for the shooter (for example, Dutch infantry)
  • Pulled apart map loading so progress is a little bit more visible.
  • Adding new sounds, fixing some tooltips and Warlord Hit and Run chance. Reduced activation radius of Neutral Gorillas, Elephants and Overlords to 10.
  • Fixed a case where gem-store would pop-up when using “back to worldmap” button in settings.
  • Minor tweaks to unit positions.
  • Fixes for the deploy behavior
  • Change the sorting off the cards in the 3D UI
  • Fixed exit to desktop not working from character select screen.
  • Some little changes to alerts for improvement.
  • Updates and revisioning tutorial for future purposes.
  • Changed the error message when you mail yourself
  • Battle group added/rejected request reloading group list.
  • Fix for the store not showing in 3D
  • Battle Group websync issues fixed. Discreet alert popup close button only shows when there’s no other button.
  • Removed Singleton usages in their own class where the function is NOT static
  • Fix for global cool down interfering with regular cool down
  • Battle Group – Websync and bug fixes
  • Fixed typo in the union faction select
  • Added links to the alert stack.
  • Battle group – Fixes for websync on accepting, demoting, promoting and kicking. searching for players should now have an delay before showing results.
  • Fix for global cool down lasting one turn too long
  • Territory vote feedback fix
  • Fixed Battle Comments not loading correct news story
  • Fixed possible bug that causes ramp/cliff to get the wrong height
  • Don’t show any damage popups for units in FOW
  • Added locked states to skins whenever you don’t have enough units.
  • Tweaks to make moving big units small distances work better
  • Starting manpower = 4 for assault
  • Updated dynamite crate and killer bee bug
  • Fixed up the killer bees and napalm strike timing
  • Added toxic damage to Poison Gas Clouds, increased cost of Junta Gas Bomb to 5C from 4C.
  • Adjusted tooltips for when a Hover Platform can’t land or take off because there is no space.
  • Fixed Comrade hurting instead of healing allies, set up Hulk to use Hvy Organic armor but with a big boost against toxic damage that should mean he gets healed by it.
  • Fixed bug that caused 2nd purchase request to fail with pending error.
  • Don’t reveal FOW for attackers unless it involves your units, hopefully gets rid of the fog of war revealing when critters and AI are fighting each other
  • Fix for factionpage bugging out
  • Added sound to the hulk melee attack
  • Tweaked titan ant
  • Fixed positioning in alert stack, fixed discreet popup closing button not appearing, also fixed a closing bug in discreet.
  • Button fix for alert stack
  • Different method of unloading the manager asset bundle once we’re done with it. Fixes game hanging when going from battle back to world map.

Reduced speeds of Gorilla Mole, Saw Walker, War Elephant and Overlord. You should be able to see their animations a bit more clearly now.

Tuesday, September 10

  • Fix for not being able to see the battle stats in territories of other factions
  • PvP sync issue fix
  • Fix for the disappearing HUD

Thursday, September 5th

New Units

Latin Junta:

  • Mexican Infantry  
  • Argentinian Trench Mortar  
  • Junta Saw Walker 
  • Junta Missile Roc  
  • Junta Airboat
  • Junta Hulk


United Republic:

  • Bell Helicopter
  • Hover Platform
  • Marshal
  • Quartermaster


  • Dutch infantry Unit


Latin Junta:

  • Hulk Serum

United Republic:

  • Fuel Bomb


  • Jungle Critter – Gorilla Mole
  • Jungle Critter - Cocoon Worm
  • Jungle Critter - Flesh eating plant
  • Jungle Critter - Giant Spider
  • Jungle Critter - Whip spider
  • Jungle Critter - Killerbee
  • Jungle Critter - Spider swarm
  • Jungle Critter - Titan Ant

New Skins

Latin Junta:

  • Che Guevara Militia
  • Skin for the Saw Walker: chosen by the players via Vote4War.

United Republic:

  • MacArthur Expedition Force

Avatar Items

Latin Junta:

  • Junta Male Che Guevara Avatar Skinset
  • Junta Female Che Guevara Avatar Skinset

United Republic:

  • Junta Male MacArthur Avatar Skinset
  • Junta Female MacArthur Avatar Skinset

Avatar Props

  • Republic: flamer avatar item: chosen by the players via Vote4War
  • Parrot
  • Cockatoo
  • Snake Around Neck
  • Rhinoceros Bird



  • Tropical Thunder Community Medal    
  • Panama Conquistador (conquer Central America)
  • Amazonian Conqueror (conquer Amazonia)

Latin Junta

  • Latin Unification

United Republic

  • Jungle Justice

Balance Changes


Reduced Vulture Tank secondary damage to 200-250 from 250-300. Reduced AoE of secondary to 16 from 22.


Sikh Troops

  • Increased HP to 150 from 140.
  • Increased Rifle Volley damage to 100-140 from 80-120.
  • Reduced cooldown on Kukri Strike to 1 turn from 2 turns.

Flame Tank

  • Sea of Fire now does the same damage as the regular attack instead of no damage.
  • Speed increased to 6 from 5.

War Balloon

  • Increased HP to 200 from 150.
  • Decreased cost to 3E 3C from 4E 3C.

Increased range of Immortal Fear Aura to 30 from 16.


Reduced cooldown of Caballeros Hit and Run ability to 2 turns from 3.

Increased Killdozer speed to 4 from 3.

Increased Dozer Tank speed to 4.5 from 4.


Changed Warlords Demo Truck Demo Trap damage to 125-175 from 150.


Reduced British Infantry Fire Discipline secondary damage to 50-100 from 80-140.


Increased Angel cost to 2M 3C from 2M 2C.

Increased Flying Fortress cannon attack power to 150-200 from 125-175.

Other Updates

  • 8 new maps added
  • Added Water elements to maps
  • Several AI updates
  • Memory leak fixes
  • Stopped Guerrillas being able to target air units when deployed
  • Fixed some particle leaks
  • Added flags to the skin portraits & updated portraits to display actual units
  • Fixing missing explosion effect on Warlord Weapon Stack
  • Changed the order of the resources in the pvp matchmaking screen
  • New images in tech-tree
  • Added new loadingbar for episode 2
  • Added new art for sale tag
  • Fixed where ticket window would show on the screenshot for reports
  • Avatar fixes – they no longer get naked when you add a prop!
  • Update to tutorial  map and minor update to tutorial dialogue
  • Updated PWs to do damage once per round instead of once per turn
  • In-game shader fixes
  • Disabled Breakthrough
  • For consumables that target deploy zones, require them to use a capture point or deploy area and not one from units like the cartel assault bus
  • Some text fixes
  • Some updates that should help with the 50% loading issue upon login
  • Implemented chat history, and keeping chat content when switching between 2D and 3D game
  • Changed error display for banned players
  • Improved support screen + double log attachments
  • Better alignment of the timer for the episode goal button
  • Attach previous unity log to bug reports if it’s available
  • Added episode banners on worldmap
  • Fixed data on the battlegroup page being incorrect
  • Fix for battle group invitations
  • Fix for an issue where splash-page would load images async, causing loading errors
  • When changing from flying to ground unit (or vice versa), check that the position isn’t already taken. This should prevent flying units from landing on top of other units, inside buildings, etc
  • Use different image for entity skins on skins sale page
  • Don’t allow game running twice – another cause of the 50% loading bug
  • If a cp is clicked while an action button is active, don’t select it; use the point for a possible area attack
  • Update clouds on world map not to block territories
  • Fixed Sturmtiger giving surrounding allied infantry -50% armor
  • Fixed change character hanging on the loading screen
  • Range circles now properly deform with the terrain
  • Improvement / fix for issue with the chat where typing would move the camera (case 11659). UI audio issue where volume would be set 1/10 lower then intended
  • Disable keyboard camera movement when game input is turned off
  • Added close button for discreet alert popups when no other buttons are presented. Fixed battlegroup invite button remaining disabled if no valid name was entered.
  • Replaced paratrooper grenade with one that has sounds
  • Fixed Mexican trooper infinite drinking loop
  • Fixed Sonic Tank cooldown and sometimes damaging itself
  • Stopping Insurgents and Shadow Insurgence being targetable on capture points
  • Make objective text area smaller so it doesn’t block clicks
  • Fixing many icon issues, adjusting deploy abilities of Grenadiers, French Grenadiers, and Guerrillas so that you see a boost icon when they use them
  • Resolved an issue where skins could not be purchased and equipped
  • Adjusted tutorial game mode triggers:  No longer uses deprecated nodes, fixed a wrong entry in one of the nodes, removed other single case trigger sequences, added another variant for use with trigger importing (for later use)
  • Small history fix; now it will work correctly for Profile too (when loading profile from profile etc)
  • Multiple LoS issue fixes
  • Catch Steam Login Errors and show them
  • Fixed Union Comrade portrait, removed old one.
  • Fixed left_prop avatar items not showing up. Also removed unnecessary trace statements.
  • Close popup window when going to the store
  • Fixed the power cooldown timers (also made it so that it says 1 day instead of 1 days etc)


Friday , August 23

-  Error handling fix for being stuck at 50% in the initial loading screen

-  Fix for bug where player is not able to deploy

-  Some map updates

Monday , August 18

- Slight adjustments to PVE rewards

(Assault battles offer slightly higher rewards to correspond to the length of an Assault battle)

Wednesday, August 15

- Fixes for battlegroup page

- AI improvements

- To start optimizing the battlegroup pages.

- Fix inability to paste in uWebKit forms due to problem created by foreign keyboard handling.

- Disable camera movement when chat is active

- Stability improvements – reduce the amount of crashes

- Display forbidden error message when trying to send support ticket while blocked.

- Changed size of player name box and bid price textfield.

- Fixed issue where skin-scrollpane would scale after each visit, causing some skins not being buyable.

- Remove unnecessary logging of uWebKit keystrokes.

Thursday, August 1st




  • Every map is now locally loaded instead of downloaded.
  • Bake files for the maps.
  • All tech building related fixes

Map updates:

  • Every map should now have proper outer bounds, so no longer CV’s running off into the distance.
  • Blitz maps 1v1 should now contain 1 double manpower capture point and 1 command point, this is currently the intended design for this mode and all maps should follow this etiquette.
  • All maps should now have tutorial dialog giving you information regarding game mode.
  • Created new maps with tech buildings.  All modes, except Breakthrough, do have tech building maps.
  • Fixed some maps where units had trouble navigating through the terrain (pathways being one tile too small for example). Super units will now have a better time moving around.
  • Cleaned up some map art assets, where they would be misplaced outside blocks indicating it would block units but in fact wouldn’t and also fixed the opposite where art assets were placed but no blocking volume.
  • Fixed some maps not having proper entities (missing deploy zone or capture point) or incorrect properties of an entity (no team assignment, wrong team number).
  • Most, if not ALL maps now have flattend terrain so units will no longer be weirdly aligned to terrain. Some unreachable (out of bounds) terrain is still painted for visual flair.
  • Added neutral lighting and fixed the development lighting.


Front End

  • New tutorial map.
  • Added character to event group bid response
  • Fixed pvp rewards
  • Changed Store buy response
  • Return character when buying a skin
  • Return character, after buying a boost
  • Changed error messages for banned players
  • Added a disabled state for the research button to allow disable in the tech-tree when gem button is used. Both research and gem buttons are disabled in the tech-tree if one both is used to unlock tech.
  • Added a safety check to make sure the negative time counter doesn’t happen anymore.
  • Resolved an issue with PM messages displaying messages from other box (trash in inbox etc) when switching really quickly between them.
  • Added Lock Icon to locked cards Process battleslot buying response
  • Added resources to the eventgroup bid response
  • Fixed deals not showing if you come back after closing from details page
  • Updated date styling
  • Fixed Boosts counter not counting down
  • Fixed left_prop avatar items not showing up.
  • Fixed gem button
  • Close popup window when going to the store
  • Changed Deal buying response
  • Fixed the power cooldown timers (also made it so that it says 1 day instead of 1 days etc)
  • Fixed profile fonts (statistics)
  • Added bottombar update to resources when character is set.
  • Temporary fix for not opening the correct story from the comments in the territory battle overlay.
  • Fixed hanging on 25% as a new user & character.
  • Changed texts in the default error popup.
  • Avatar should now update after you won a battle and recieved some XP.
  • Type fix for mission events
  • Message when you buy something in the tech tree and don’t have enough gems

3D Game

  • Lots of misc. fixes
  • New Episode 1 Units & Tech Buildings
  • Votepage pagination
  • Surrendering a PvP battle from frontend notifies the opponent in-game
  • NGUI HUD implementation
  • Support for persistent effects
  • PVP turn timer fix
  • Fix for the camera being positioned wrong causing you to get a black map during


  • AI Consumable usage: Targeting & consumable selection; using consumable statistics; splitting consumables in classes
  • Fixed the PseudoRandom() call to return positive results (unit)
  • Implemented the CPTask / BuildManager resource pool separation
  • Now building a Boss Unit !
  • Fix for the Temporary Move Position which checks safety so the AI doesn’t walk into your enemies range and get shot that much.
  • Fix for a Guard Task, which makes sure that AI units that don’t really have anything to do, just go and guard a close Capture Point



  • New avatar items
  • New medals
  • European Alliance:
    • Cossack Cavalry Unit
    • German Sturmtiger Unit
    • French Panhard Tank
    • German 20mm Flak 38
    • Sonic Tank
  • Soviet Union:
    • Artillery Walker
    • Soviet Paratrooper Squad
    • Soviet Machinegunner
    • Soviet BA-10 Light AT-Vehicle
    • Soviet Partisans
  • Weapon Tech buildings:
    •  800mm Railway Gun
    • Heavy Bunker
    •  Retractable Turret
    • Fixed Gun
  • Misc tech buildings:
    •  Radar Tower
    •  Generator Switch
    • Staging Post
  • European Skin-sets
    • Cossack Army skin-set
    • Red Wall Defensive Division
    • Dutch skin for the Siege
  • Soviet Skin-sets
    • Airborne Offensive skin-set
    • Belorussian Army     
    • Grain and Glory skin for Bear Tank
    • Hammer and Sickle skin for Railway Cannon
  • European Consumables
    • V2 Rocket Strike
  • Soviet Consumables
    • Soviet Paratroopers

Balance changes

  • Changed Engineer cost from 3M 1C to 2M 2C.
  • Fixed Junta Reaper – secondary was giving percentage boosts rather than absolute boosts.
  • Reaper secondary Engine Overcharge gives +2 MP instead of +1, and loses 50HP per turn instead of 25. It also resets the full move of the Reaper.
  • Warlord War Elephant secondary Stomp damage increased to 150-200 from 125-175.
  • Removed Global Cooldown from Light Tank secondary Canister Shot.
  • Reduced armor bonus given to nearby infantry by Heavy Tanks and Churchill Tanks to 25% from 50%.
  • Increased Churchill Tank damage to 125-175 from 75-125.
  • Stopped the following abilities revealing FOW around the firing unit:
    • Battle Tank Smokescreen
    • M3 Lee Direct Fire
    • Angel Spy Plane
    • Jeep Range Boost
    • Dragon Monk Smokescreen
    • Changed Impaling Shot and Armor Piercing Shot on Junta Hunter and AT Gun. You can no longer target ground with these abilities, only other units.
    • Reduced Vulture Tank secondary damage to 200-250 from 250-300. Reduced AoE of secondary to 16 from 22.
    • Sikh Troops
      • Increased HP to 150 from 140.
      • Increased Rifle Volley damage to 100-140 from 80-120.
      • Reduced cooldown on Kukri Strike to 1 turn from 2 turns.
  • Flame Tank
    • Sea of Fire now does the same damage as the regular attack instead of no damage.
    • Speed increased to 6 from 5.
    • War Balloon
      • Increased HP to 200 from 150.
      • Decreased cost to 3E 3C from 4E 3C.
      • Increased range of Immortal Fear Aura to 30 from 16.

Monday, July 22nd

Increased Churchill Tank damage to 125-175 from 75-125

Tuesday, July 23rd

Stopped the following abilities revealing FOW around the firing unit:

- Battle Tank Smokescreen

- M3 Lee Direct Fire

- Angel Spy Plane

- Jeep Range Boost

- Dragon Monk Smokescreen

Wednesday, July 24th

Changed Impaling Shot and Armor Piercing Shot on Junta Hunter and AT Gun. You can no longer target ground with these abilities, only other units.

Friday, July 19th 

- added PVP turn timer which allows 15 minutes for deploy and 5 minutes per turn. After 3 consecutive skipped turns a player is auto surrendered

- Fixed special keys on German keyboards

Monday, July 15th:

- E-mail Activation issues resolved

- Reduced Half-track HP to 200 from 250, reduced max range to 60 from 80.

Wednesday, July 10th:

- performance fixes

- latest rebalancing of territory battles

- Fixed avatar item purchases not showing up anymore

- Updates message pop-up

- Added votepage pagination, Added link and urls to alert popup

- Fixed Melee Attack Places to check if points are inside the playable area. This should be a fix for a couple of AI hangs

- Added disabled state to the research button, disabled the button after purchasing something in the techtree

- Fixed an issue where purchased units didn’t show up in the 3D game

- Fixed an issue where units suddenly refused to attack any targets

Friday, July 5th:

In-game lag issues fixed (Steam only) – we expect the ISOTX players to be lag free by tomorrow.

Tuesday, July 2nd:

Option for the camera to follow attack target, for rocket trucks

Fix for AI unit counts being computed wrong. Easy AI should now be EASY

Retry web service requests if there is an error decrypting the response – This should fix the bulk of the turn hangs in the 3D game

Added Error messages, when users are blocked to:

o Report Comments

o Post Comments

o Send Private Messages

Updated the battlegroup members list

Show message to user when unable to connect to Steamworks instead of just hanging on the loading screen forever.

Fixed the button not resetting in the deals details page

Fixed an issue causing crashes

Saturday, June 29th:

Backend updates to fix lag and dropped messages in chat

Friday, June 28th:

Fix for adding AI log to support tickets

Enabling music by default

Fix for double messages in chat

Fix for showing 0 damage attacks in grey instead of green


12 Comments to the "Changelog March of War"

  1. Lawrencekk July 3, 2013 at 11:41 pm

    I seem to have a problem try to play the first battle. It keep saying there a error.

  2. SystemID July 7, 2013 at 01:30 am

    Here’s hoping on the next changelog we’ll see the ability to delete characters added. I love the game, but I’d like to be able to try out the different sides without having to buy a permanent slot each time.

  3. Logan Macdonald July 13, 2013 at 07:33 pm

    I’m really hoping that you can put the launch crashing on OS X as a major priority . I love the game , just got into it (2 hours played) , and then it stopped launching properly and that disappointed me . Glad you are working it though ! And overall a good game :)

  4. John Ross August 25, 2013 at 11:42 am

    Please add in a delete character function :/

  5. Kairwe September 17, 2013 at 03:14 pm

    I really hope that you can put the launch crash as a major priority.
    It is a good game and give me lots of fun! However, unable to launch properly that upset me a lot. I hope you can fix this problem as soon as possible.

  6. Natascha October 5, 2013 at 09:30 am

    I dont get it, will be the Nuclear Suicide Truck available at daily deal ?

  7. ZBlack February 7, 2014 at 09:53 pm

    Hows about fixing the GI’s grenade ability and fixing their movement, they will run one space and then shoot at nothing. Oh and fixing the bug that force ends my turn before I’ve done anything, its really starting to get old.

  8. Arab42 February 22, 2014 at 04:51 pm

    The 50% loading error is still there!!!!
    Please help me or fix it thank you.

  9. karkat May 28, 2014 at 09:48 am

    why get rid of empire shadow stealth makes them to easy to kill

  10. shadowist May 28, 2014 at 05:19 pm

    I can no longer deploy more than 1 unit a turn aside from my opening turn

  11. stan October 11, 2014 at 02:21 pm

    Ai improvements I don’t see them it seems all you did was add more starting units for the Ai again on top of that some of them are stronger units for example instead of 3 or 2 guerillas, 2 or 3 militia, and 1 ac like before. Ai now starts with 1 dozer tank, 1 ac, 3 militia, 2 amazon, 2 or 3 guerillas. while the player starts still with the old 3 to 4 max weak units. if your going to give the Ai even more of an advantage you should at least raise the gold earned to 1200 cause anything below that is simply not worth the trouble.

  12. Raiderofdeath November 8, 2014 at 12:01 am


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